[A13] Modular Solar Panels (1.11)

Started by Kirid, March 11, 2014, 09:29:52 AM

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Epyk

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Kirid

Updated for Alpha 10!
Mostly unnoteworthy xml/dll updating. I added a slight pathing cost. Now colonists will somewhat avoid walking over the panels (they prefer the fastest path) and walk a bit slower over the panels when they do (to avoid breaking them :p)
The texture is the biggest change. Hopefully no one gets too upset over it.
I like the texture Abrexus made, but had a couple issues with it. I didn't like the transparency much. While it's a cool feature for most objects, I don't think it worked very well in this case. The borders were too thin, and caused visual glitches when scrolling or zooming. I also didn't like the visual of them being separate little panels. Even though you can build them individually to control the size/output of your power needs, I wanted them to seem like they are built as one solid panel with a backing plate. This also makes them seem less flimsy.

For comparison:

    Original                                           Abrexus                                     New

Enjoy :) Please report any issues.


Quote from: Loki88 on January 11, 2015, 09:15:08 AM
I like the little charge bar on these but is there a way to simplify it to something like an icon or indicator that warns you if they're out of the sun? I guess it would be like a low performance computer version?
Sorry to reply... 3 months later.. I'll see what I can do. 95% of the charge bar code was copied directly from the vanilla solars. Creating an indicator that is basically in/out of sun might be a bit beyond my skill because I have to write it all custom. At the very least I can make a version with no bar at all.
You can't rollerskate in a muffalo herd

mathwizi2005

I find them a bit OP for their size and mat cost (seriously, 1x1 and only 5 ore gives 500w?)

Kirid

Quote from: mathwizi2005 on April 27, 2015, 05:18:55 PM
I find them a bit OP for their size and mat cost (seriously, 1x1 and only 5 ore gives 500w?)
They only put out 106w. They are balanced with the vanilla solars, which are 16 squares, cost 80 metal, and put out 1700w. So if you built 16 of these it would cost 80 metal and put out 1696w.
Are you sure yours are putting out 500w? They are capped at 106 within the dll code. The research cost is 500, if that's what you're thinking of?
You can't rollerskate in a muffalo herd

mathwizi2005

Well this is when its running in conjunction to Superior Crafting ;)
Possible conflict there

Kirid

I don't know anything about the syntax of version numbering, here 1.10, update for alpha 11.
Working as far as I can tell, please report any issues. Enjoy :)
You can't rollerskate in a muffalo herd

Tezarius

Hi! On the first post I can see only this message:
[attachment deleted by admin: too old]
Could you restore download link pls?

Eisenwulf

Could you post a link for last A10 version please?
Never worry about theory as long as the machinery does what it's supposed to do.
--Robert A. Heinlein

Loki88

Can there be an A13 update for this pretty please?

Kirid

Just for Loki, Alpha 13 no bars version uploaded.
Minimal testing done, Please report any issues.
You can't rollerskate in a muffalo herd

Loki88

Quote from: Kirid on April 14, 2016, 10:59:34 AM
Just for Loki, Alpha 13 no bars version uploaded.
Minimal testing done, Please report any issues.

YES!!! Thank you!

TheLunatic889

I'm wondering wheres the update for Alpha 13 but with the bars?

makapse


Kirid

The component cost would have to be 1 minimum. Since a regular solar panel is only 3 components, these would be extremely expensive. Vanilla solar are ~ 6.25 metal per tile, so I put the cost of these modulars to 7 metal. Unless a major rebalance of components happens, that's the best I could do.

Barred version in the works, still working on some things. No bar version is missing a few things like the breakdown.
You can't rollerskate in a muffalo herd

Kirid

Barred version is here finally.
Fixed some hidden xml errors due to missing Building_Base. Removed the component breakdown (It ends up being ridiculously expensive to maintain.)
Working on a more fair version. Expensive 1 component cost for each; yet produce more power. No breakdown, yet still very low health. Longer research time?
You can't rollerskate in a muffalo herd