fillpercent, overdraw, passability

Started by Kirid, March 12, 2014, 12:30:36 AM

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Kirid

<passability>Standable</passability>
<fillPercent>1</fillPercent>
<overdraw>false</overdraw>


I dont understand what fillpercent and overdraw do. They dont seem to affect what I'm modding, but some items they make a huge difference?
I thought I saw a list of what all the definitions do, but I can't seem to find it.

Also wondering if there are any other movement defs besides Impassable, Standable, and PassThroughOnly.
Something that slows them but still able to shoot/build on it.
You can't rollerskate in a muffalo herd

Tynan

fillPercent is how much of the physical space is filled by the object.

It determines how good over cover the Thing is. If it's 1.0 (100%) it indicates some other things (though I can't remember what they are exactly).

Passability has only those options.

Overdraw affects visuals only. By default, it just means the game will render a polygon that is 1 tile wider on all sides. This lets you have the graphic stick out of the square that the thing actually occupies.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kirid

Awesome thank you Tynan! I'm having a blast tinkering.
You can't rollerskate in a muffalo herd