Manhunter packs break down doors now?

Started by Jorlem, August 30, 2016, 03:26:57 AM

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Jorlem

Just a disclaimer, I haven't played since v13, so if this was a change made there, my apologies for my lack of knowledge.

So, I was happily building up a low tech colony (I didn't plan to go any higher than the fuel generator to power my freezer), when I got an alert that there was a manhunter pack of boars incoming.  Ok, I thought, I'll just have my colonists huddle in the central commons building, and avoid going outside until the pack wanders off.  So I set up a allowed area for just that building, and drafted and undrafted everyone to reset them so they'd come inside.  And they all made it inside in plenty of time, and some of them sat down for a meal.

Then the boars arrived, shredded my closest door, charged inside and started killing my colonists, and I ragequit. 

Is this a new "feature", that we can't wait out manhunter packs anymore?  Or is this (as I hope) a bug in v15b?

NolanSyKinsley

What kind of door was it? And were the boars able to see anyone go into the door? If manhunters see you entering a door they will smack it a few times, and a wood door may succumb to the damage. Steel doors stand up to it though. After they smack it a few times they give up and just wander around.

Bobylein

What Nolan says, it's to stop people from poking through the door, taking some potshots and then go back until the manhunters are far enough away to do tje same again.

They SHOULD and did so far only hit doors when they saw colonists entering it.

Jorlem

The door was wooden, but the last person went through the door while the boars were still offscreen.  Not really a fan of this.  Shouldn't the change made to punish abusive gameplay only occur when a player is actually doing so?

Mr.Cross

Dont fret about it, you will have a worse time when one of your colonists gets hooked on luciferium  ;D
Claims to know most things.

kasnavada

Or, you can repair the doors while they're being beaten up. You might need a high level constructor though.

Aatxe360

Quote from: kasnavada on August 30, 2016, 11:40:43 AM
Or, you can repair the doors while they're being beaten up. You might need a high level constructor though.

Not really a good idea.  They keep battering the doors if someone is just on the other side of it.  I usually double door any outside entrances and exits for venting and security purposes.  It's saved me from warg manhunter packs 33 and 47 strong.

PotatoeTater

I usually build airlock designs so if the outside door is broken they cannot just run in.

Life is Strange

ThiIsMe007

#8
Quote from: PotatoeTater on August 30, 2016, 12:01:13 PM
I usually build airlock designs so if the outside door is broken they cannot just run in.

And this is why this fine mod comes to the rescue.

Some gentlemen may try to argue "but that is a cheat!!!", and I'll object that it just makes sense since like forever in human history, and that for using it one doesn't have to abuse of gimmicks like above.

Further on topic, it's my opinion that manhunter packs *should* attack doors, and even try to break into a settlement through any potential structural weakness (like windows, if they existed in-game).

Why would they not, if they started to smell something *interesting* on the other side of that annoying wall ? Have any of you ever camped outside, in a small forest hut, in the middle of a bear or wolf infested area ? If they want to enter, and you leave them an opportunity to do so, they will.

https://en.wikipedia.org/wiki/List_of_fatal_bear_attacks_in_North_America
https://en.wikipedia.org/wiki/List_of_wolf_attacks_in_North_America

It's human raiders that could be a bit more clever about attacking, and instead of doing so frontally, running into a line of turrets like dummies, they could perhaps try to start some fires to destroy valuable stuff ? Use their RPGs/grenades to create an opening (sappers already do that, but much slower), and then create a smoke screen to prevent snipers from inside the colony to get a clear bearing on them ? Why not simply block exits so that colonists can't proceed to resume their usual activities, and starve them to death ? Anything smarter than they're doing right now actually.

Aatxe360

Thing is, the OP was trying to stay low-tech(if you actually read it).  Gimmicks are what he was looking for.

I doubt threats stay low-tech even if the player does.  Probably was going to rage-quit eventually.

kasnavada

Quote from: Aatxe360 on August 30, 2016, 11:45:39 AM
Quote from: kasnavada on August 30, 2016, 11:40:43 AM
Or, you can repair the doors while they're being beaten up. You might need a high level constructor though.

Not really a good idea.  They keep battering the doors if someone is just on the other side of it.  I usually double door any outside entrances and exits for venting and security purposes.  It's saved me from warg manhunter packs 33 and 47 strong.

The point was that if you repair the door... it does not break and it's not a game over. Having the attacker not stopping is better than having the door broken =).
The manhunter will eventually go to sleep. Your repairers can relay themselves.

Aatxe360

Not a problem if there are less than a dozen manhunters, but numbers bigger than that will break down core game material doors very quickly.  No dice.

ThiIsMe007

#12
Quote from: Aatxe360 on August 30, 2016, 01:06:52 PM
Thing is, the OP was trying to stay low-tech(if you actually read it).

Embrasures (from the mod I linked) are pretty low-tech, since one can start building them immediately, without any research.

I do not consider them as gimmicky as other options, since enemies can also shoot through these embrasures (not very realistic, but it matters for the sake of balance), their meleers can attack these embrasures while my colonists are shooting at them, and these embrasures offer much lower resistance to destruction than ordinary walls. I believe it's a fair trade-off (and it makes the game more interesting to me, since I refuse to build outright "killboxes").

If that's still not good enough, at least I'd have tried.

Aatxe360

Tbh, I use his mods and other gimmicks because on Randy Extreme the fun never ends(except when it does for seasons straight).

kasnavada

Quote from: Aatxe360 on August 30, 2016, 01:18:27 PM
Not a problem if there are less than a dozen manhunters, but numbers bigger than that will break down core game material doors very quickly.  No dice.

As far as I've been able to tell, the manhunters don't group to attack the doors, and, even with a repairer, stop after a few seconds. They do attack multiple doors though.
See video.
https://www.youtube.com/watch?v=8zXMufXjscY&feature=youtu.be

I don't know where you get your facts from. Never been my experience in game.