[A15] Mod Announcements Thread

Started by milon, August 31, 2016, 07:31:15 AM

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merthsoft

[A15] Time-of-Day Switches
Topic: https://ludeon.com/forums/index.php?topic=26661.0
On steam as well.

Enables power switches to be configured to be on or off depending on the current in-game time.

RemingtonRyder

#16
Hunting Hours Restricted

Manual download: https://www.dropbox.com/s/2ria0516b192g1b/MarvsHuntingHoursRestricted.zip?dl=0

Available on Steam: No.

This mod changes the Hunting WorkGiver, skipping over all hunters if the hour is later than 9PM or earlier than 6AM.

It's not a very awesome way of doing things because you will be unable to manually prioritise hunting at night.

Not that you would want to do that at night when all the animals are sleeping, because it causes the problem this mod was made to work around - hunters don't approach to execution range when animals are sleeping, and suffer a huge hit to their accuracy when hunting at night. But having the choice would be nice.

RemingtonRyder

#17
Please Haul Perishables

Manual download: http://marvinkosh.omniloth.net/mod/please-haul-perishables/

Available on Steam: Yes, see here.

This mod adds a hauling WorkGiver which looks for items which have a deterioration rate of 5 or more and aren't currently under a roof.

Finally, your colonists will bring those potatoes inside before those piles of steel. :)

Wood logs have a deterioration rate of 2, for reference, while most raw foods and meals have a DR of 20.

Discuss on reddit.

RemingtonRyder

#18
Please Clean The Mine v1.0.2 (updated again on 10 Nov 2016)

Manual download: http://marvinkosh.omniloth.net/mod/please-clean-the-mine/

Available on Steam: Yes, see here.

Work priorities mod which should allow Miner pawns with Cleaning at a higher priority than Mining to clean only nearby rock rubble first. They can still clean other kinds of dirt but rock rubble is preferred for them with a second WorkGiver. Think of them as the Mine Cleaners.

Meanwhile, Cleaner pawns which have Mining at a higher or equal priority compared to Cleaning or with the Mining job unchecked will prefer to clean everything which isn't rock rubble first, then move on to rock rubble. So they're the specialised Dirt and Bodily Fluids (DBF) Cleaners. :)

Discuss on reddit.

Supes

#19
cant believe I haven't see this thread before, better late than never I suppose.

AutoSeller
Topic https://ludeon.com/forums/index.php?topic=14487.0
A16 on Steam and ModDb
A11-A16 Archived versions on Nexus
This mod adds the ability to Auto Sell or Buy items from the trade window using a set of editable rules.  These rules can be created and edited via the Autosell Tab.

Power Logic
Topic https://ludeon.com/forums/index.php?topic=27768.0
A16 on Steam
A15-A16 on Nexus
This mod is a collection of sensors and switches for controlling power, most notably proximity sensors and wireless controlled devices/switches

RemingtonRyder

Smart Snow Clearance

This mod will check to see if it's snowing first before doing a snow clearance job on an unroofed tile.

Manual download: http://marvinkosh.omniloth.net/mod/smart-snow-clearance/

Available on Steam: Yes, see here.

Discuss on reddit.

RemingtonRyder

No Doomed Refugees Please

What this mod does is change the refugee pod event so that if your population falls to zero, most of the time the event will do nothing.

There is a chance though that instead a refugee's drop pod will touch down perfectly and they will step out unscathed. They will then immediately join your colony with the Wanderer Joins message. The chance of this happening depends on your difficulty.

Also while your population is zero, chased refugees will no longer come to your colony looking for help, because there's nobody to answer the call.

Random wanderers continue to be random (unchanged).

Manual download: http://marvinkosh.omniloth.net/mod/no-doomed-refugees-please/

Available on Steam: Yes, see here.

Discuss on reddit.

Proxava



Shift-Click



This mod adds a shift-click ability to the bill amount changing mechanic. Shift-Clicking it changes 5 at a time.
Have a look at my QoL mod!

Kapun

Blowgun-non-lethal weapon mod
https://ludeon.com/forums/index.php?topic=27744.0
non-steam only
Adds a blowgun with soporific darts. It can be used to incap raiders and capture them.

ZorbaTHut

It has been recommended to me that I post mod releases in here. Boom, baby! "I Can Fix It!" automatically places blueprints when buildings are destroyed, making it a lot easier to rebuild, even if your base is wrecked to the point where you're probably not going to be doing any rebuilding.

ZorbaTHut

And here's another mod release! Step Away From The Medicine allows configurable default medicine settings, so you will never have a colonist use up all your glitterworld medicine on bruises again.

ZorbaTHut

I AM THE ONLY PERSON POSTING IN THIS THREAD

http://steamcommunity.com/sharedfiles/filedetails/?id=821065788

Cosmetic mod for people who think hair looks awesome.

diablz