Started by picollo, August 31, 2016, 10:17:16 AM
Quote from: keylocke on August 31, 2016, 11:59:09 AMi also think the : longer game = larger raids.. is a dead end.-the factions system really ought to be more developed so that factions can get annihilated and new factions may arise. -maybe these factions are migrants from your colony starting their own faction via launching the spaceship. (or whatever)-apply faction distance from your base (nearby factions visit more often, factions from afar take longer to arrive)-some trade can be biome specific. ie : you can trade for desert flora/fauna from a faction living in a desert biome (maybe buy exotic seeds or animals)-largely increase the number of factions so that you don't feel like the center of the universe.-getting caught in the crossfire between two factions will increase combat traffic from both sides. (you can remain neutral or join an ally)-etc..----for me, this should've been the next step, plus kids + water/hygiene. (i would've liked seeing these developed first before drugs system.. but whatever)otherwise the world map just feels like it doesn't live up to it's full potential.