(A new tool to) Identifying mod conflicts

Started by biship, August 31, 2016, 04:50:58 PM

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biship

I recently bought and then fell in love with RimWorld, and the Skyrim modder inside me started going crazy with all the fantastic RimWorld mods available.
At around 60 mods, it didn't take long before I was seeing issues in game, created from mod conflicts.

So... I wrote this tool to do some simple mod compatibilty and conflict checking: https://ludeon.com/forums/index.php?topic=25305

It's open source, and (I think) bug free.
Fell free to check it out and let me know of any issues and things you would like added.


Master Bucketsmith


biship

Quote from: Master Bucketsmith on August 31, 2016, 05:47:16 PM
Good job! :)
Thank you. My first real program after 25 years of scripting (perl, vba, vbs, http, js, lua, ps1, bat, csh).

Deimos Rast

looks lovely, but it looks like windows only. Eh...Wine it is then :P
still, this could be huge
#StopPluginAbuse

BaconBits

If i'm reading this correctly, If someone does not have a Steam folder (for whatever reason) it will not properly check for conflicts?

biship

It will still check for conflicts within the one Mod folder. It also shows every core nameDef that's being overwritten by all mods.