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Author Topic: [A16] Several Puffins' Social Mods (Rumours&Deception, Romance Diversified, ..)  (Read 72945 times)

Allatron

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Hello Sir,

Im getting this error while trying to open the "Prepare Carefully" window, any ideas ?
I'm having that same issue. Help?
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Eventide

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Hello Sir,

Im getting this error while trying to open the "Prepare Carefully" window, any ideas ?

I'm getting the same issue as well. Not sure what's causing it. I know a friend of mine has it working perfectly fine.
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DoomAngelBlade

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The mod is kinda glitchy in means of calculating "Friends".

Game constantly says that one of my colonists is socially isolated and has no friends.
The pwan has 2 friends in colony meanwhile
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Pokk720

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Check if the colonists that are listed as their "friends" actually like them back. I had one colonist who was staggeringly ugly, but she had a good relationship with everyone yet she still claimed she had no friends. As it turns out, no one actually liked her.
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hailtohell

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dunno if that's the same error as those guys before had but here it is
https://gist.github.com/85b22bf5cb26334b33586c426740db46
it appears when i click on prepare carefully
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beeeboop

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You've done a lot of great behavioral mods. I've tried others, but I always return to your whole behavioral loadout or add to it. I hope Razzle Dazzle is going well. I'm looking forward to adding music and dancing to my trauma ridden nomadic tribe. Quick question, are you planning on making Razzle Dazzle interact with your other mods? It would be nice if music and dancing helped people get over trauma, and somehow affected their behavior according to the song (which could be randomly generated like the artwork). Well, good luck man.
« Last Edit: May 12, 2017, 03:10:56 AM by beeeboop »
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Mythos

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Hey there,

I'm getting an occasional exception with Rumours & Deception:
Code: [Select]
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
Verse.Log:Error(String)
Verse.GenCollection:RandomElementByWeight(IEnumerable`1, Func`2)
RumoursAndDeception.InteractionWorker_SpreadRumours:ChooseGossipTarget(Pawn, Pawn)
RumoursAndDeception.InteractionWorker_SpreadRumours:Interacted(Pawn, Pawn, List`1)
RimWorld.Pawn_InteractionsTracker:TryInteractWith(Pawn, InteractionDef)
RimWorld.Pawn_InteractionsTracker:TryInteractRandomly()
RimWorld.Pawn_InteractionsTracker:InteractionsTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Unfortunately I have no idea how to reproduce this one.
If you need more info, let me know.

Best Regards,
Stefan
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zarathustra_bezbozhnik

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Hello, thread!
Does anyone know if Several Puffins' will be back to update these great mods? I, myself, kinda lost half the fun by upgrading to A17 just to find that my guys 'n gals don't go on dates anymore and general depth of socialization is gone...very sad.
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dreamtourist

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Hello, thread!
Does anyone know if Several Puffins' will be back to update these great mods? I, myself, kinda lost half the fun by upgrading to A17 just to find that my guys 'n gals don't go on dates anymore and general depth of socialization is gone...very sad.

https://ludeon.com/forums/index.php?topic=33075.0
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zarathustra_bezbozhnik

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dreamtourist, that's great, lots of thanks!
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NalaAddict

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-Please- update this to A17 ... I want this mod...
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System.Linq

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Nobody tell him.
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SpaceDorf

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Tell what ?  Did I miss something ?
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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TheFunnyOne1125

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-Please- update this to A17 ... I want this mod...
https://ludeon.com/forums/index.php?topic=33075.0
You read a couple posts back?
Tell what ?  Did I miss something ?
Not to tell him that the mods have been updated for A17.
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