Texture questions

Started by mrofa, March 14, 2014, 12:58:46 PM

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mrofa

1. Can i add mipmaps to rimworld and if i can then where to add them?
2. Do rimworld can use any sort of animation textures like gif or apng?
3. Looking thrugh game texture resources i seen that some of them have actually bigger size than the standart 64x64 per square, still they ware perfectly resized in game, one of them is a bed, which is grate couter for <overdraw>true</overdraw>, but i wasnt been able to clone that effect with other size objects, what are rules for that ?
4.Is it possible to make i.e. a object that is 1,1 size, but texture for it is 1,2 size and it cover any square above, like a glass wall or a flag pole ?

All i do is clutter all around.

Thunder Rahja

Overdraw extends the image 1 square outward in each direction. An overdrawn 1x1 object uses an image that covers a 3x3 space, for example. Use an alpha channel in your PNG images to change the perceived size and placement from there. A 64x64 pixel image is sufficient to cover one tile.

Far as I know, there is no support for mipmaps or animated images, only PNG images.

mrofa

Thanks, dont know what alpha channel is but i will get to that to :D
Did few tests and it seems that it allow to make stuff like in point 4.
All i do is clutter all around.

Architect

He just means use some form of image editor which allows for transparencies, and then saving the image as a PNG file, nothing too complicated :P
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mrofa

One more question, when i get some of my stuff in game most of them get a wierd out line like this:


It often flickers which is kinda annoying, i did in this case specialy clean everything by hand but its still shows, anyone knows what it is and how to vanish it ?
All i do is clutter all around.