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Author Topic: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17  (Read 119076 times)

Knedl

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Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/29/16)
« Reply #45 on: December 30, 2016, 03:42:02 PM »

Hell yeah! Tnx for updating! :D
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BaconBits

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Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/30/16)
« Reply #46 on: December 30, 2016, 07:23:24 PM »

Mamuffalo Updated to A16. If you have any issues let me know.

rudew

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Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/30/16)
« Reply #47 on: January 01, 2017, 05:43:31 PM »

Mamuffalo Updated to A16. If you have any issues let me know.
Is the mamuffalo meant to only attack once every real life day? And if not, is that a issue on my end or yours?
Im willing to bet its a issue on my end, and If I just reinstalled it it would go away, and I will try that, but ya know, may as well ask now.
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asquirrel

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Re: [A16] BaconBits' Mods ~ New Updates!! (12/30/16)
« Reply #48 on: January 01, 2017, 07:14:56 PM »

Thanks BB!  Mamuffalo on the loose!! :)
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Dave-In-Texas

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Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/29/16)
« Reply #49 on: January 01, 2017, 09:14:20 PM »

If you made wall torch why not wall lamp?

because the electric wall torch is a fancy lamp :)
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BlackGyver

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Re: [A16] BaconBits' Mods ~ New Updates!! (12/30/16)
« Reply #50 on: January 03, 2017, 11:09:00 AM »

I've just noticed the Mamuffalo has his cooldown between attacks set to 100s, giving him a whooping total of 0.1DPS. You read that right. Is this intended behavior? As of right now, a group of three of them could probably be taken down by a rabbit.
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BaconBits

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Re: [A16] BaconBits' Mods ~ New Updates!! (12/30/16)
« Reply #51 on: January 03, 2017, 11:59:06 AM »

I'll have it fixed soon

BaconBits

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Re: [A16] BaconBits' Mods ~ New Update!! (01/03/17)
« Reply #52 on: January 04, 2017, 12:50:50 AM »

Mamuffalo Updated

TLNTG

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Re: [A16] BaconBits' Mods ~ New Update!! (01/03/17)
« Reply #53 on: January 04, 2017, 06:15:07 AM »

I really enjoy the fireplace mod, but I think I found a problem with it.
I don't think the electric fireplaces have any heat generation. Built a small electric fireplace in a 5x5 room, failed to heat anything. Installed a vanilla heater, instant heat. The fueled fireplaces seem fine, but the electric ones drink 400w of power for zero heat.
Now, I've never modded anything super seriously, but I did open up the ThingDefs/Buildings/Fireplace_Building. Looking through, the fueled fireplace have a heat push of 30, whatever that means. (I think I know what it means...). The electric fireplaces lack any such information for heat.
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BaconBits

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Re: [A16] BaconBits' Mods ~ New Update!! (01/03/17)
« Reply #54 on: January 04, 2017, 11:40:11 AM »

@TLNTG: Thanks for the feedback. I will look into it.

BaconBits

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Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
« Reply #55 on: January 04, 2017, 06:06:57 PM »

Fireplace fixed and up.

Akabu

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Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
« Reply #56 on: January 05, 2017, 04:29:01 AM »

It's about mamufallo. By default they can't be used as pack animal. But we have PackMamuffalo texture. So i added <packAnimal>true</packAnimal> to Races_Animal_Mamuffalo. It's work, but instead PackMamuffalo texture now i have this really pretty purple square.



How to fix it?
p.s. Sorry for my English.
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BaconBits

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Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
« Reply #57 on: January 06, 2017, 12:15:25 AM »

Unfortunately, I will not be able to do any more updates of fixes for a while. I am going to be without internet for a few months. Sorry

ambivalence

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Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
« Reply #58 on: January 09, 2017, 09:22:37 PM »

Cannot haul mamufalo corpse to any of stockpiles unless «allow all» is set. Is it the creature's problem or some other mod messes things up?
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mod request: storylines (please, someone)

Qwynn

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Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
« Reply #59 on: January 12, 2017, 12:34:31 AM »

Hey there!

There seems to be an issue with the fireplace mod. I cannot use it for cooking, as no bill options show up.

Accessing the bill menu produces the following error.

Code: [Select]
Exception filling tab RimWorld.ITab_Bills: System.InvalidCastException: Cannot cast from source type to destination type.
  at RimWorld.ITab_Bills.get_SelTable () [0x00000] in <filename unknown>:0
  at RimWorld.ITab_Bills.FillTab () [0x00000] in <filename unknown>:0
  at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey3C6.<>m__566 () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.<DoTabGUI>c__AnonStorey3C6:<>m__566()
Verse.ImmediateWindow:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Here's the full log as well!
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