[Request] Plastic Surgery Mod

Started by Highlandman, September 05, 2016, 10:16:07 AM

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Highlandman

 I have some very good stat colonists that are unfortunately very hard to look at, and because of it they get rebuffs over and over again to the point of breakdown. :(

I thought a plastic surgery mod would be cool way to fix this.
The way i imagine it, it would be a new surgery requiring a high level of medicine skill (18+), a glitterworld medicine, a good amount of plasteel (75 if ugly, 150 if staggeringly ugly) and gold as well, to pay the good doctor;
Could only be performed in a Medical Bed;
The procedure would delete the Ugly or Staggeringly Ugly trait;
The recovering pacient would have moderate pain and remmitent rejection of the new skin (as is used by Ykara in "Realistic Medical System"> https://ludeon.com/forums/index.php?topic=25252.msg258000#msg258000 ) for a long time to counter the benefits of not being an ugly mofo anymore. :P

I don't know if something like this is possible, as I have no mod skills, but hey, I just thought I could share this idea.

Coercion

cool idea. the surgies should have a chance to make it worse or kill you though (i.e. not a 100% success).

Highlandman

I agree. But how could you be uglier than staggeringly ugly? :D that would be some "kill it with fire before it lays eggs" stuff right there. :D

lllMWNlll

I really could use this, from 13 colonists of mine 7 have facial deformations!

The Tribe of uglys. Also this surgeries should be able to recovering Scars, with are a real pain in the ass.

sulusdacor

you can change colonists traits during your game with the mindaltering device mod. i'm not sure if it resets the social standings between colonists too. colonists using the device get some kind of debuff/condition too shortly after they used it. but i image it would work with socials tuff too, might need to reload to get the effect of the new traits.

for the facial stuff. one of the mods i use adds a facial change workbench. i think it the facil stuff mod from killface.

another thing for the traits seperatly, there was a mod that added some kind of neurotrainers to delete/add certain traits. can't remember the name right now and i think it's not updated for a15 anyway.

so this mechanics are certainly possible ;)

lllMWNlll

Quote from: sulusdacor on November 16, 2016, 01:09:48 PM
you can change colonists traits during your game with the mindaltering device mod. i'm not sure if it resets the social standings between colonists too. colonists using the device get some kind of debuff/condition too shortly after they used it. but i image it would work with socials tuff too, might need to reload to get the effect of the new traits.

for the facial stuff. one of the mods i use adds a facial change workbench. i think it the facil stuff mod from killface.

another thing for the traits seperatly, there was a mod that added some kind of neurotrainers to delete/add certain traits. can't remember the name right now and i think it's not updated for a15 anyway.

so this mechanics are certainly possible ;)

Hey Thanks, Friend!

That was very helpfull i will look into it!