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Author Topic: [A15] Animal Hide Working v2.11  (Read 88893 times)

Zeta Omega

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #30 on: August 22, 2014, 05:32:57 PM »

Do these rugs add mood boosts?
They contribute to making an area give a colonist the 'pleasant environment' buff. Except for the human rug, that has the opposite effect.
Makes sense.....
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Reaper

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #31 on: September 14, 2014, 08:45:35 PM »

um I think the skin human thing is busted. I got smacked by tribals and wanted to make a statement by tanning their buddies. and well my cook didn't do it.

i enabled every thing inside the bill  and the corpses were fresh. Now i could tell her to butcher the corpse but not skin it. any idea what I am doing wrong?
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shadowtajun

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #32 on: September 14, 2014, 08:51:36 PM »

um I think the skin human thing is busted. I got smacked by tribals and wanted to make a statement by tanning their buddies. and well my cook didn't do it.

I enabled every thing inside the bill  and the corpses were fresh. Now I could tell her to butcher the corpse but not skin it. any idea what I am doing wrong?

Can you skin to the other animals or just butcher?
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Reaper

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #33 on: September 15, 2014, 01:21:06 AM »

I can skin other animals but not humans :'(

I currently have a few muffo rugs a boom rat and a sqazil.
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ItchyFlea

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #34 on: September 15, 2014, 01:42:55 AM »

Yep. For some reason the game refuses to skin dead humans. Everything looks correct, so I'm not sure what the problem is.

To be honest I won't spend too much time trying to figure this out.
Alpha 7 should be out soon (See this thread for why I think it's out soon), and I'm going to utilise the new leather system (See changelog, August 7th) for making rugs. I'm assuming that people also drop leather when butchered, but we won't know until Alpha 7 is actually out.

EDIT: Found and fixed the problem. See the OP for a download link for the fixed version. This should be compatible with existing saves. Make a backup before installing this version just in case. The previous version of this mod is still available for download in the OP as an attached file if the new version does break saves.
« Last Edit: September 15, 2014, 02:01:21 AM by ItchyFlea »
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Reaper

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #35 on: September 15, 2014, 01:02:35 PM »

Yep. For some reason the game refuses to skin dead humans. Everything looks correct, so I'm not sure what the problem is.

To be honest I won't spend too much time trying to figure this out.
Alpha 7 should be out soon (See this thread for why I think it's out soon), and I'm going to utilise the new leather system (See changelog, August 7th) for making rugs. I'm assuming that people also drop leather when butchered, but we won't know until Alpha 7 is actually out.

EDIT: Found and fixed the problem. See the OP for a download link for the fixed version. This should be compatible with existing saves. Make a backup before installing this version just in case. The previous version of this mod is still available for download in the OP as an attached file if the new version does break saves.

thank you
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Zeta Omega

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.25) (Now contains all vanilla animals)
« Reply #36 on: September 15, 2014, 04:18:45 PM »

SOOOOOOOOO many rugs...I actually have to make room for them
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ItchyFlea

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26)
« Reply #37 on: October 02, 2014, 07:45:19 PM »

Updated to Alpha 7.
There have been major changes to how this mod works.
  • Instead of skinning animals to make rugs, rugs are now built using Alpha 7's leather system. Each rug costs the average amount of leather you'll get when butchering an animal. (This also means that this mod should never have any conflicts with any other mods.)
  • Rugs now have their own tab in the architext menu. It's at the bottom.
  • Not all rugs have textures yet. Missing textures are: Dromedary, Tortoise and Boar. Those will be added soon. Those rugs are currently using the Boomrat rug texture. When the textures are added, the new version of this mod will work perfectly fine with existing saves, so it is safe to start using the mod now.
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ItchyFlea

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26.1) - Dromedary Texture Added (Oct 8th)
« Reply #38 on: October 07, 2014, 09:02:18 AM »

Just a minor update. The texture for the dromedary rug has been added to the mod. This update will work perfectly fine with existing saves.
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Nommy

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26.1) - Dromedary Texture Added (Oct 8th)
« Reply #39 on: November 16, 2014, 04:32:50 AM »

Cool mod! However the rugs don't add any beauty any more (v1.26.1). I'm guessing this feature was removed by accident, right?
« Last Edit: November 16, 2014, 04:34:26 AM by Nommy »
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InfiniteRemnant

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26.1) - Dromedary Texture Added (Oct 8th)
« Reply #40 on: November 16, 2014, 11:03:51 AM »

any progress on the boar rug texture? kinda want that one...
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ItchyFlea

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26.2) - All textures present (18th Nov)
« Reply #41 on: November 17, 2014, 10:13:15 PM »

Update:

Replaced the remaining two placeholder textures with proper textures for their respective animals. There are no other changes, so this update will work flawlessly with existing saves. Only difference is that the rugs with placeholder textures will now show the correct textures.

Unfixable Bugs:
Rugs do not have a beauty value. This is an issue with how the game generates leather for animals. This isn't something I can fix I'm afraid.
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Nommy

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26.2) - All textures present (18th Nov)
« Reply #42 on: November 19, 2014, 12:36:19 AM »

Cool, the new textures are pretty sweet.

About the beauty, if you add a Beauty tag (or whatever it's called) to statBases the rugs get the beauty value and contribute to pleasant environment thoughts e.g:
Code: [Select]
<statBases>
<WorkToBuild>50</WorkToBuild>
<Beauty>80</Beauty>
</statBases>
I just tested this and it seems to work just fine.

ItchyFlea

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26.2) - All textures present (18th Nov)
« Reply #43 on: November 19, 2014, 04:04:56 AM »

Cool, the new textures are pretty sweet.

About the beauty, if you add a Beauty tag (or whatever it's called) to statBases the rugs get the beauty value and contribute to pleasant environment thoughts e.g:
Code: [Select]
<statBases>
<WorkToBuild>50</WorkToBuild>
<Beauty>80</Beauty>
</statBases>
I just tested this and it seems to work just fine.

* ItchyFlea slaps forehead. :-[
Thank-you. Will fix. :)
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Nommy

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Re: [MOD] (Alpha 7) Animal Rugs (v.1.26.2) - All textures present (18th Nov)
« Reply #44 on: November 19, 2014, 04:11:57 AM »

Hehe, NP :)
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