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Author Topic: [A15] Animal Hide Working v2.11  (Read 90073 times)

Adalah217

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Re: [A11b] Animal Hide Working (v2.07) (Upd: 9th July)
« Reply #90 on: January 16, 2016, 01:39:33 AM »

Just wondering if you or anyone would be willing to make textures for some or all of the added animals from my modified biodiversity mod in the Ultimate overhaul Modpack, I just need the textures made for the rugs and i can take care of the xml stuff. If not that is cool though. Cheers.

Added animals are:

-Alphalo
-Buffalo
-Hedgehog
-Bruiserhog
-Furx
-Lacosdile
-Rimdog
-Rimram
-Rimwolf
-Snork
-Spindlecrib
-Quadhog

Has anyone added these rugs yet? I'm definitely no artist, but I might make some placeholders if no one else has yet.
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MechanoidHater

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Re: [A12] Animal Hide Working (v2.08)
« Reply #91 on: April 16, 2016, 07:16:04 AM »

When can we expect the alpha 13 update for this mod?
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Boston

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Re: [A12] Animal Hide Working (v2.08)
« Reply #92 on: April 18, 2016, 08:17:51 PM »

Any indication if there is going to be an A13 update?

I would love nothing more than to be able to set up a bearskin rug in front of a roaring fire, while the snow falls outside the cabin...
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ItchyFlea

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Re: [A12] Animal Hide Working (v2.08)
« Reply #93 on: April 20, 2016, 06:15:15 AM »

An update will come at some point, but I don't know when. Hopefully before the end of the month.
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ItchyFlea

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Re: [A13] Animal Hide Working (v2.09)
« Reply #94 on: April 23, 2016, 09:39:05 PM »

I've updated the mod for Alpha 13. The mod does not have rugs for new creatures added by Alpha 12 and Alpha 13.

They may get added in the future. I was going to write why they haven't yet been added, but I'm pretty sure you guys don't want a wall of text, so the very short version is this: Too busy working.

Today however is my day off, but I'm sick. But this got updated, so there's that. :)
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Ouan

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Re: [A13] Animal Hide Working (v2.09)
« Reply #95 on: May 23, 2016, 10:00:52 PM »

Yeah updates! I have been missing animal bobs in my colonies.
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LouisTBR

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Re: [A13] Animal Hide Working (v2.09)
« Reply #96 on: May 27, 2016, 02:58:20 PM »

Hey Itchy, just wanted to let you know that I stumbled across this awesome mod (Apart from the tortoises :-) in crusader's MEGA MOD PACK. It is a great addition, but one thing came up about the descriptions. The wargfur mat's description specifies it is made out of Hare Fur, and not warg fur.
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ItchyFlea

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Re: [A13] Animal Hide Working (v2.09)
« Reply #97 on: May 27, 2016, 03:12:56 PM »

Hey Itchy, just wanted to let you know that I stumbled across this awesome mod (Apart from the tortoises :-) in crusader's MEGA MOD PACK. It is a great addition, but one thing came up about the descriptions. The wargfur mat's description specifies it is made out of Hare Fur, and not warg fur.

Oops. I'll fix that when I get home from work.
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ItchyFlea

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Re: [A14] Animal Hide Working (v2.10)
« Reply #98 on: July 17, 2016, 03:59:47 PM »

Uploaded Alpha 14 version. No difference between this and the workshop version.
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LustrousWolf

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Re: [A14] Animal Hide Working (v2.10)
« Reply #99 on: July 17, 2016, 05:50:49 PM »

Do all of the new animals that have been added into A14 have a rug version yet? Or is that to come :o
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ItchyFlea

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Re: [A14] Animal Hide Working (v2.10)
« Reply #100 on: July 17, 2016, 05:58:57 PM »

Do all of the new animals that have been added into A14 have a rug version yet? Or is that to come :o
No they don't and it's unlikely to happen I'm afraid.
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LustrousWolf

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Re: [A14] Animal Hide Working (v2.10)
« Reply #101 on: July 17, 2016, 06:01:44 PM »

Do all of the new animals that have been added into A14 have a rug version yet? Or is that to come :o
No they don't and it's unlikely to happen I'm afraid.
Thats a shame ;-; All those new canines would've made good rugs after they had served the colony ;-; Thank you for updating the mod anyhow :D
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Fisty

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Re: [A11b] Animal Hide Working (v2.07) (Upd: 9th July)
« Reply #102 on: July 17, 2016, 06:13:40 PM »

Just wondering if you or anyone would be willing to make textures for some or all of the added animals from my modified biodiversity

I did these..

[attachment deleted by admin - too old]
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123nick

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Re: [A14] Animal Hide Working (v2.10)
« Reply #103 on: July 25, 2016, 05:52:30 AM »

hey, there is a bug with the megascarab rug. it says unchoosen materal when mousing over it, where the resources it would cost too build it usually are, and if you click on it the whole hud, besides the colonist bar, goes away, and you cant deselect it or place it, and the only way out is too exit the game by alt-tabing. i also got a whole lot of errors in the log about megascarab leather, i think the name of megascarab skin has been changed from megascarab leather too something else, so it gets buggy.
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kaptain_kavern

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Re: [A14] Animal Hide Working (v2.10)
« Reply #104 on: July 25, 2016, 11:16:34 AM »

nope in A14 it don't even drop leather (leatherAmount set to 0 in Races_insects.xml)) at all iirc.

We had to do a minor patch for ADogSaid to work with Animal Hide Working just because of this :p
« Last Edit: July 25, 2016, 11:23:17 AM by kaptain_kavern »
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