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[A15] Animal Hide Working v2.11
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Topic: [A15] Animal Hide Working v2.11 (Read 89001 times)
ItchyFlea
Who's a good kitty?
Administrator
Planetologist
Posts: 1912
Psychotic Squirrel
[A15] Animal Hide Working v2.11
«
on:
March 15, 2014, 10:34:47 PM »
Animal Hide Working v2.11
Description:
This mod adds the ability to make rugs out of animals as well as being able to taxidermy them and install them as art sculptures in your base.
Features:
Rugs for all the animals in-game.
Taxidermy for all the animals in-game.
Mod Team:
ItchyFlea
- Code
Kylie "Shadowtajun" Halley
- Textures
Download:
Animal Hide Working v2.11
Alpha 14 Version:
Animal Hide Working v2.10
Donations:
Donations are completely optional and are not required to use or download this mod.
If you would like to send a donation to
Shadowtajun for her excellent textures:
If you would like to send a donation to me:
Notes:
Taxidermy is done at the new taxidermy table, found in the production menu.
To taxidermy something, you need up to 75 cloth (depends on the size of the critter) and the corpse of the critter you want to stuff. It'll take a fair while for the colonist to complete, but when done, they are installed in the same way art sculptures are.
Changelog:
v2.11
Updated to Alpha 15
v2.10
Updated to Alpha 14 and uploaded to Steam Workshop.
v2.09:
Updated to Alpha 13.
v2.08:
Updated to Alpha 12.
Placeholder rugs were not added. Rugs for new animals will not be implemented until textures are finished.
v2.07:
Fixed key binding conflict issue with taxidermy table
Hopefully fixed workgiver issue.
v2.06:
Updated to Alpha 11
Added Stuffed Warg and Warg Rug. (Warg Rug uses boar texture atm, will be updated at a later date.)
v2.05:
Updated to Alpha 10b
v2.04:
Updated to A9
Stuffed Animals now use the Unfinished Thing def
v2.03:
Hare rug texture added
v2.02:
Beaver rug texture added
Placeholder Hare rug texture by
InfiniteRemnant
added.
v2.01:
Elk rug texture added
v2.0:
Updated to Alpha 8
New rugs for the new critters. (Graphics coming soon.)
Rugs can be placed under things such as beds and work tables.
Taxidermy!
[/list]
«
Last Edit: August 28, 2016, 11:28:16 PM by ItchyFlea
»
Logged
All my mods are licensed under a
Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks
Click here for a list of the mods I've created
shadowtajun
Drifter
Posts: 53
kickstarter backer
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #1 on:
March 15, 2014, 11:23:00 PM »
Wahoo awesome!
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Blog:
www.liteart.tumblr.com
Portfolio:
www.shadowtajun.com
Twitter: @tajunshadow
Serrate Bloodrage
Drifter
Posts: 95
Refugee
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #2 on:
March 16, 2014, 01:08:36 AM »
Very cool
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_______________________________________
If only my colonist could have 'personal time' to reduced stress =D
ShootyFace
Drifter
Posts: 88
Refugee
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #3 on:
March 16, 2014, 02:48:29 PM »
I love all the mods I've tried out, but it's stuff like this that I enjoy the most. When my colony goes belly up, I want it to be pretty as hell.
Great job, guys, especially love shadowtajun's work. Downloading now.
Logged
"Oh boy, I can finally have my colonists paint the outer wall with Raider blood and hang a sign by the main door that says: "Looking for Donations"
I'm sure that'll make the Raiders feel welcome. :3" ~TheXIIILightning
Evul
Moderator
Planetologist
Posts: 1654
Modder, gamer and politician.
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #4 on:
March 16, 2014, 07:00:15 PM »
Haha awesome!
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Arachnid Threat
|
Evul Development Corporation
Benny the Icepick
Drifter
Posts: 67
Nutrient paste with a tall glass of Muffalo Milk.
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #5 on:
March 17, 2014, 03:18:19 PM »
Hey, yeah, do these rugs come with a warranty? My boomrat rug has all these burn marks all over it...
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Tynan
Developer
Administrator
Transcendent
Posts: 11896
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #6 on:
March 17, 2014, 03:48:23 PM »
Ahhh! This is awesome.
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Tynan Sylvester -
@TynanSylvester
-
Tynan's Blog
greenfrogs
Muffalo
Posts: 9
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #7 on:
March 19, 2014, 03:20:48 PM »
So cool...
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My mods:
Blast Walls:
http://ludeon.com/forums/index.php?topic=2596.0
Coloured Lights:
http://ludeon.com/forums/index.php?topic=2614.0
Nova
Muffalo
Posts: 14
Rimworlder
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #8 on:
March 26, 2014, 01:02:03 PM »
What's the effect of the rugs? Beauty? Fear for the human skin?
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ItchyFlea
Who's a good kitty?
Administrator
Planetologist
Posts: 1912
Psychotic Squirrel
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #9 on:
March 26, 2014, 04:45:47 PM »
The 3 animal rugs have the beauty set to gorgeous, and the human one is set to horrifying. I couldn't figure out how to add a thought or a fear component. As soon as I do though, I'll update the mod and do that for the human rug.
Logged
All my mods are licensed under a
Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks
Click here for a list of the mods I've created
Hancake
Drifter
Posts: 42
hama-girl.deviantart.com
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #10 on:
March 26, 2014, 07:23:50 PM »
Dat rug with arms and legs.
Anyone notice how the characters in game don't have arms and legs?
Logged
shadowtajun
Drifter
Posts: 53
kickstarter backer
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #11 on:
April 01, 2014, 05:38:11 AM »
Quote from: Hancake on March 26, 2014, 07:23:50 PM
Dat rug with arms and legs.
Anyone notice how the characters in game don't have arms and legs?
Yea I know. It's was a little hard to make it look like a rugged character without the arms and legs though. Ideas?
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Blog:
www.liteart.tumblr.com
Portfolio:
www.shadowtajun.com
Twitter: @tajunshadow
Celthric Aysen
Colonist
Posts: 687
Lead Developer of RimTECH
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #12 on:
April 01, 2014, 08:16:59 AM »
This is awesome, i like the squirrel and the muffalo best, how about a fire place to go with it?
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Flebe's Channel
"♫"Every people that i see i will never understand"♪"
Col_Jessep
Colonist
Posts: 152
I'm a cat nut, can you tell? =3
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #13 on:
April 01, 2014, 08:56:55 AM »
Dat muffalo rug! It looks so fluffy that I would never use a bed again! =3
Awesome mod!
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Planetary Annihilation Imminent
jamieg
Colonist
Posts: 335
Creating beautiful things in the Unknown World
Re: [MOD] (Alpha 2) Animal Rugs v1.0
«
Reply #14 on:
April 02, 2014, 04:36:01 PM »
flufalo rug ;p
Logged
YES!
Its true! im updating The BIG BANG mod pack check it out here:
https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg
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[A15] Animal Hide Working v2.11