SPIKE 'EM!! That's right, I said.....SPIKE 'EM!!
Ever wished you had spikes in the floor to skewer those enemies from below?
Or, Maybe a Raider is chasing a colonist through your hallways, when you realize
it would be nice to have wall spikes push out and crush that Raider against the wall.
What about those pesky Sapper's? It'd be nice to see them fall into a hole filled with
skull impaling spikes. Right?
Introducing:
"Trap Defence"
Adds 3 new traps.
Adds 2 new research criteria:
Basic Traps - Unlocks Floor Spike and Advanced Traps
Advanced Traps - Unlocks Wall Spike and Spike Pit
Both colonists and enemies can trip the traps.
Needs to be reset manually.
Can be made out of any material.
Slightly higher tripping percentage that base game "Deadfall" trap.
Tripping %:
Deadfall: 0.8
Trap Defence:
Enemies ~ 1.0
Colonist ~ 0.2
*Spike Pit must be built outdoors*
Author
BaconBits
Credits
This mod is a derivative from:
- JuliaEllie - Author of "The inspection - Spike Traps" mod
- Neocryptorian - Author of "Better Inspection" mod
If I have forgotten to give credit to anyone please let me know so I can give proper credit.
Download
Trap Defence V1.1 A17
Download
Trap Defence V1.1 B18
~Updated to B18~
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~Updated to A17~
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~Updated to A16~
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V1.1
-Colonists now have lower chance of triggering traps
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V1.00
-Initial Release
How to install Mods:
~ Delete older versions of the Mods ~
~ Unzip the contents and place them in your RimWorld/Mods folder ~
~ Activate the mod in the mod menu in the game ~
Q & A:
Q: Can modpack makers include your mods in their modpack?
A: Yes. (Just let me know about it and credit me as the original author.)
Q: Can other modders make derivative mods based on yours?
A: Yes. (Just let me know about it and credit me as the original author.)
Q: Will you put your mods be on the Steam Workshop?
A: Nope.
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Please provide feedback of any and all kinds.
Thanks for reading and/or downloading, hope you enjoy!
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