Unity and C#.I don't use most of the Unity gameplay object and component system, though, because it is too heavy for the thousands of objects in RimWorld. The object framework is custom-coded and fixed-timestep.
Sound emitters. That's about it, really. The rest of the game is rendered out of a root object that calls every other method in my engine-within-an-engine.
Yes, of course. It took a long time to get all that stuff working.
Awesome! I didn't know that Unity was a good 2D engine.
Quote from: Tynan on July 23, 2015, 09:01:09 PMInvalid card! This is the 1st page of the thread, not the 2nd.