Colonist gen options

Started by Boba Phat, September 12, 2016, 10:19:07 PM

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Boba Phat

Since you can just keep rerolling until you get what you're looking for anyway, I think it would be good to be able to tag up to three skills as preferences for any particular colonist.  For example, I always want at least one construction and one growing specialist, which means rapidly rerolling over and over again until I get someone with the desired skill specialization (and who doesn't have a pyro trait; seriously, who the fuck would willingly take a pyro?).  If we could tag a few skills which get emphasized over others, it would make character generation a bit less tedious than it is now.

Contrariwise, iron man mode should involve having to take whichever random characters the game gives you; no rerolling.  (Though I guess the game would have to check to make sure you don't get three non-violent colonists who refuse to plant, haul, cook, or build.  They'd just sit in the dirt until they starved to death.)

14m1337

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