'ship cracker' C# possibility?

Started by Kilroy232, September 11, 2016, 09:19:33 PM

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Kilroy232

despite my knowledge in C# I know how to program human machine interfaces not games.

Right now I am just looking to ask how hard it would be to write code to make it so that structure can only be built on top of another structure. I want to make a 'ship cracker', an IED that would destroy a fallen ship piece in one quick blow so that the mechs would be free to ambush at base.

The other way that I could implement this idea if the first is too hard is to make the 'ship cracker' a function that would be available when you selected the ship piece (after the necessary research) just like deconstruction and an explosive would be constructed and detonated.

Jaxxa

Worst case you could have a Building that the Player should build next to the Ship themselves and activate it, then it would find any Ships within a few cell radius, and destroy them. Probably have to do the damage over a few ticks to give time for the mechs to spawn.

mrofa

All i do is clutter all around.