FPS Drop if animal zone includes a wall?

Started by magik20, September 12, 2016, 09:42:26 AM

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magik20

I just noticed a significant difference in game FPS when I fixed an animal zone.

I'm keeping my animals indoors and when I created the animal allowed zone, I included the walls itself.

When I changed the zone size to NOT include the wall, the FPS jumped and the game ran much more smoothly.



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milon

Interesting.  Can anyone playing vanilla RimWorld reproduce this?  The HaulingBot is a mod, so we need to see that this isn't mod-related before pursuing it further.

Trblz42

I tried to reproduce it today - vanilla, new world, 5 colonist w/ max skills, room of 50x50 with 50+ chickens (untamed). No noticeable difference between roofed w/ and w/o walls.

Don't panic and carry a towel

ItchyFlea

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