Poll: In its present state (Alpha 15), do you think RimWorld is well balanced?

Started by Franklin, September 12, 2016, 01:32:11 PM

Previous topic - Next topic

As of Alpha 15, do you feel RimWorld is balanced? That is, can it be played and "completed" without having to depend on save-scumming, mechanic exploits, or mods?

Yes, Alpha 15 is very well balanced, require no reverts/mods/exploits to be able to be "completed", and is not too easy on standard settings.
9 (7.3%)
Mostly yes, Alpha 15 is mostly balanced with some minor, outlying issues.
49 (39.8%)
Somewhat, Alpha 15 is somewhat balanced, with some regular outlying issues.
37 (30.1%)
Not really, Alpha 15 is not balanced very well, and requires a few reverts/mods/exploits to be able to be "completed".
20 (16.3%)
No, Alpha 15 is not at all balanced, and requires numerous reverts/mods/exploits to be able to be "completed".
8 (6.5%)

Total Members Voted: 122

Supert

Quote from: Britnoth on September 26, 2016, 09:30:37 AM
So if someone did have 18s in most stats, you would accuse them of cheating too?

Interesting.  ::)
Gosh, this dude is actually gonna take six 18s with serious face. Good thing I never had such players in my parties.

Answering you question, I would usually call that player lucky one. Unless he tell me
Quote from: Supert on September 26, 2016, 07:48:08 AM
"Well if I would have infinite time to discard characters and create new ones I would eventually roll 18 to every ability. So I just took 18s to save time. It is not doctored start."
In case of that streamer you are fiercely defending by some reason, it is not luck. It is modified scenario.

slamo

Quote from: OFWG on September 14, 2016, 01:27:55 PM

Yeah nope, not even close. In a recent game I had a Zzzt (a totally random event that is actually made worse by planning ahead with battery power) in my freezer, which exploded into a 2700 degree F firestorm that obviously nobody could get to without collapsing.

Dismantle one wall on your freezer room, vent the heat to the outside, and your problem is solved.

Some of the challenges are more like puzzles you need to solve. Not a single random event ever has to be a base-killer on an established base; the big challenges happens when you get several in a row and moods have taken a hit.

Britnoth

QuoteGosh, this dude is actually gonna take six 18s with serious face. Good thing I never had such players in my parties.

I have rolled a legit D&D char with 3 18s before. on 3d6.

Also had a double 18s double 17s. Cheesy? Of course, but that is the point of a cheese speed run.

If you wish to disallow weighting traits using the scenario system to save us some time, then go ahead. I can still probably launch the ship before day 4 anyway with some heavy rerolling of starting people. This was just an exercise in seeing how fast it was possible to go, without having to do the same boring game 30 times before we got it right.

::)

Supert

Quote from: Britnoth on September 26, 2016, 04:54:59 PM
QuoteGosh, this dude is actually gonna take six 18s with serious face. Good thing I never had such players in my parties.

I have rolled a legit D&D char with 3 18s before. on 3d6.

Also had a double 18s double 17s. Cheesy? Of course, but that is the point of a cheese speed run.

If you wish to disallow weighting traits using the scenario system to save us some time, then go ahead. I can still probably launch the ship before day 4 anyway with some heavy rerolling of starting people. This was just an exercise in seeing how fast it was possible to go, without having to do the same boring game 30 times before we got it right.
Chances of getting Neurotic, Nudist and Industrious at same time is roughly 1 to 30000 per attempt not taking cases like Sheriff background. If you roll one character per second, you have to spend 20 hours to have 90% chance of such character generated and 40 hours to have 99% chance of it. Multiply it by 3 since you have 3 colonists. Showing us the case which is practically unachievable during a normal play is not the best way to demonstrate Rimworld balance issues.

Also, I don't care about characters with 2 or 3 18s. Characters with 6 18s are my single passion. It is not really polite to replace one extremely rare case with other not-so-rare case in middle of argument, you know.

Fun fact: If you use 4d6 Drop the Lowest character generation system in DnD and make one roll per second 16 hours per day, you would need about 35 thousands of years to have 90% probability of getting character with best stats possible.

Britnoth

QuoteChances of getting Neurotic, Nudist and Industrious at same time is roughly 1 to 30000 per attempt not taking cases like Sheriff background.

I wonder what the chances are of you reading what I post. Such traits are not critical to such a fast run, it just helps shave off that extra day or two.

If you think the run is invalid, I don't really care.

I doubt the game is balanced when you can reliably launch the ship sub day 10 with colonists you can get within a couple minutes rerolling,