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Author Topic: [1.4] Dingo's Mods (Mostly QoL)  (Read 248917 times)

Fanday

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Re: [1.0] Dingo's Mods - 03 Nov - Added ModManager Manifests
« Reply #210 on: January 23, 2019, 09:56:46 AM »

Hi Dingo,

I came across your mod "Autoclose Event Notifications".  This is something I am interested in for a scenario I'd like to create.  Is there any chance this will be updated for 1.0?  Thanks! ;D

https://steamcommunity.com/sharedfiles/filedetails/?id=789311421
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Dingo

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Re: [1.0] Dingo's Mods - 03 Nov - Added ModManager Manifests
« Reply #211 on: January 25, 2019, 03:53:15 PM »

Not updating mods at the moment; I might in the future. Anyone is welcome to update my mods as they're mostly MIT licensed.

I would prefer if people posted here to let me know of "unofficial" updated versions.

Mosart

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Re: [1.0] Dingo's Mods - 03 Nov - Added ModManager Manifests
« Reply #212 on: March 09, 2019, 07:56:01 AM »

Dingo. I love your mods.
ould you please update @Autoclose Event [email protected] to 1.0?
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Dingo

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Re: [1.0] Dingo's Mods - 03 Nov - Added ModManager Manifests
« Reply #213 on: February 29, 2020, 06:47:56 PM »

Updated:
- No Forced Slowdown

Please report any issues. I will try to update a few more mods for v1.1

Dingo

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Re: [1.1] Dingo's Mods - 01 Mar - RimWorld v1.1
« Reply #214 on: March 01, 2020, 07:08:11 AM »

All actively maintained mods have been updates for RimWorld v1.1

Dingo

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Re: [1.1] Dingo's Mods - QoL Central
« Reply #215 on: March 08, 2020, 09:23:03 PM »

Uploaded an updated version of ForsakenShell's Do Not Disturb mod from Alpha 14. Let me know if it doesn't work properly...

Dingo

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Re: [1.2] Dingo's Mods - QoL Central
« Reply #216 on: August 20, 2020, 10:31:57 AM »

RimWorld v1.2 changes:
- Deep Ore Identifier has been integrated into vanilla (or so I've been told)
- All other mods updated to v1.2 with multiversion support thanks to a helpful modder

TryB4Buy

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Re: [1.2] Dingo's Mods - QoL Central
« Reply #217 on: November 23, 2020, 01:04:24 PM »

Do Not Disturb will lock doors with research inside. Toggling draft/undraft of a researcher seems to not allow the research bench to be seen as an available spot too soon after an unforbid. Since research cannot be prioritize (the only task like this in the game...), Do Not Disturb can cause a loop where research in a specific room with a healing, rescued pawn is impossible.

Perhaps have a simple 'do not forbid this door' flag for Do Not Disturb?
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