Cults
Mod Author: Jecrell
Contributor(s): Coercion (artist/designer), Drynyn (writer/designer), Jareix (artist/designer), Junkyard Joe (writer), Nackblad (artist), Sera (artist/designer)
DescriptionYou can now...- found a cult.
- worship monstrous deities.
- make offerings and animal sacrifices.
- make human sacrifices in return for powerful spells (20 in total, plus a dozen side effects).
Recommended mods
- Modular tables (for proper temple pews)
- Cosmic Horrors (for summoning actual monsters)
- Industrial Age (for great lighting)
How do I start a cult?
1) Load the mod.
2) Play for a few days in-game (up to 5).
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.
Tips:
- Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
- Better apparel means greater worship results and higher success rates for your sacrifices.
- Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.
Special Thanks:
1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord