[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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KONO_DIO_DA

So, uh. Any ETA on a B19 way to fix sanity loss? Because there's no way to make a typewriter due to the Industrial Age mod not existing yet. I've had to use devmode to remove the sanity loss due to my colonists going absolutely bonkers every five minutes.

jecrell

Rim of Madness - Vampires



Rim of Madness - Vampires
Version: 1.19.0.3
Updated: 09-16-2018
Description: Vampire frequency reduced to properly match settings. Fixed issue with tolerances generation. Fixed issue with JobGiver_PackFood.


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Ludeon
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jecrell

Quote from: KONO_DIO_DA on September 15, 2018, 12:44:42 PM
So, uh. Any ETA on a B19 way to fix sanity loss? Because there's no way to make a typewriter due to the Industrial Age mod not existing yet. I've had to use devmode to remove the sanity loss due to my colonists going absolutely bonkers every five minutes.

Give me a day or two. Every moment I sit down to update Industrial Age, another issue or error pops up in another mod. B19 rewrote lots of systems, so I am playing bug whack-a-mole.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Rim of Madness - Vampires



Rim of Madness - Vampires
Version: 1.19.0.3
Updated: 09-16-2018
Description: Vampire frequency reduced to properly match settings. Fixed issue with tolerances generation. Fixed issue with JobGiver_PackFood.


Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

KONO_DIO_DA

Thanks for the quick reply. Your mods are doing damn well so far, despite the "hey we re-wrote EVERYTHING" that comes with an update like this, which I'm taking to either be solid code to begin with or frantic updating when something breaks. Or both. Loving them as always!

jecrell

Call of Cthulhu - Cults



Call of Cthulhu - Cults
Version: 1.19.0.3
Updated: 09-22-2018
Description: Right click a character with sanity loss for an option to restore sanity at the cost of suffering a mental break.
Sanity loss should now properly disappear after a time.
Fixed settings menu issue.
Statues now calculated with reports.



Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Quote from: KONO_DIO_DA on September 19, 2018, 07:48:19 PM
Thanks for the quick reply. Your mods are doing damn well so far, despite the "hey we re-wrote EVERYTHING" that comes with an update like this, which I'm taking to either be solid code to begin with or frantic updating when something breaks. Or both. Loving them as always!

Bless you my good man!
I'll keep working hard to make everything work well.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Call of Cthulhu - Cults



Call of Cthulhu - Cults
Version: 1.19.0.5
Updated: 09-23-2018
Description: Issues should no longer appear from having Byakhee or Formless Spawn in trade lists. They have been set to tradeability None to avoid future conflicts.


Download now on...
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GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell


Call of Cthulhu - Cosmic Horrors



Call of Cthulhu - Cosmic Horrors
Version: 1.19.0.2
Updated: 09-25-2018
Description: Added right click option to restore sanity by force. Also, sanity no longer acts as a permanent hediff and will disappear... eventually.


Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell


Call of Cthulhu - Cults



Call of Cthulhu - Cults
Version: 1.19.0.6
Updated: 09-25-2018
Description: Sanity loss should no longer be permanent and should disappear after a time.


Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

CrimsonPhalanx

For some reason I can't deconstruct the ship from bounty of the seas. Is this an intentional nerf or is this just an issue I'm facing alone?
I tried destroying it with force and it gives less resources than the sunken ship.

zmadz

Just wondering is there any way in moving vampires currently across the world map ? Can they have like turn in to a bat and fly over to your base :)

jecrell

Call of Cthulhu - Factions



Call of Cthulhu - Factions
Version: 1.19.0.2
Updated: 09-30-2018
Description: Nurse outfits now include legs as part of the covered body parts list.


Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
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Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Quote from: CrimsonPhalanx on September 24, 2018, 04:44:03 PM
For some reason I can't deconstruct the ship from bounty of the seas. Is this an intentional nerf or is this just an issue I'm facing alone?
I tried destroying it with force and it gives less resources than the sunken ship.

Huh. Interesting. I'll take a look when I have some time.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Rim of Madness - Arachnophobia



Rim of Madness - Arachnophobia
Version: 1.19.0.3
Updated: 09-30-2018
Description: Spiders now react to manhunter at rate of 10%. Giant spiders at 35%. Queens at 50%. This should better reward diligent hunters.


Download now on...
Patreon
GitHub
Steam
Discuss the mod on...
Discord
Ludeon
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell