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Author Topic: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)  (Read 433305 times)

jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #15 on: September 14, 2016, 09:44:44 PM »

Just incase you ever feel overloaded with apparel textures for your factions, feel free to dig around my Apparello and snatch anything fitting if you like

that is all
carry on!

cough cough ftagn cough r'lyeh hooockk ptooie
Oh excuse me! I appear to have caught a bit of a cold here
That's lovely of you to offer. I'll gladly take a look, thank you!

More weird stuff :)
Awesome.

What exactly does H.P. do to your colony so far ?

And I would prefer if you keep your mods splitted, it would be easier to maintain, also I am very peckish on what I like in my mods and what not and splitted mods clarify features more than you think.

H.P. currently has no special 'code' beyond doubling the frequency of big threats to your colony, sadly. I would love to provide some forced 'lingering fear' or 'ominous atmosphere' moodlets.
Also, easily done. I can have the mods split and provide a compilation as well.

Good luck on your project. I'm looking forward to see it growing.

Have you seen the Pastafarianism mod. You could/may use it to implement old divinity to pray for or something similar.

Just food for you creative brain  ;)

Shut the front door. That's way too cool.

This is my second big modding project (I also did a Cthulhu mod for Stellaris). But honestly, I spend so much time in RimWorld and I love Lovecraft's work, so I'm fairly confident I'll be able to accomplish most of this mod before long.
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #16 on: September 15, 2016, 05:49:29 AM »



Update: Fedoras, Shirts and ties, Trench Coats, Revolvers, and Harpoon guns are ready. Detective and Innsmouth (Coastal Town?) factions are almost done.
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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #17 on: September 15, 2016, 10:46:07 AM »


H.P. currently has no special 'code' beyond doubling the frequency of big threats to your colony, sadly. I would love to provide some forced 'lingering fear' or 'ominous atmosphere' moodlets.
Also, easily done. I can have the mods split and provide a compilation as well.


Two ways this could work : you base it on the "psychic drone" incident and have all pawns effected
or you base it on the psychic ship and have a building somewhere on the map that effects the pawns
There is also the possibility of map induced effects, but I don't know enough about them to properly describe them . Maybe you find a solution in the pastafari mod :)
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #18 on: September 16, 2016, 01:11:25 AM »


H.P. currently has no special 'code' beyond doubling the frequency of big threats to your colony, sadly. I would love to provide some forced 'lingering fear' or 'ominous atmosphere' moodlets.
Also, easily done. I can have the mods split and provide a compilation as well.


Two ways this could work : you base it on the "psychic drone" incident and have all pawns effected
or you base it on the psychic ship and have a building somewhere on the map that effects the pawns
There is also the possibility of map induced effects, but I don't know enough about them to properly describe them . Maybe you find a solution in the pastafari mod :)

When I've got more things in the mod, then I think I can expand on the storyteller. But yeah, I definitely want to create some turmoil for players!
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #19 on: September 16, 2016, 01:12:29 AM »

Update!
Just created an optional cigarette and tobacco mod for those of you that may want to give something to your nervous colonists now that dark things are afoot.
https://ludeon.com/forums/index.php?topic=26152.0

Now I'll put the final touches on the factions and upload the faction pack. Then the next step is... The Star Spawn of Cthulhu!
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #20 on: September 16, 2016, 06:17:04 AM »

Update!

Added the planned Neutral faction packs. Now it's time to move onto making our beloved mythos creatures. =D
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Shinzy

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #21 on: September 16, 2016, 07:10:29 AM »



Hmm, why does this make me think of a very small child wearing their parents' police uniform :p
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #22 on: September 16, 2016, 12:05:14 PM »



Hmm, why does this make me think of a very small child wearing their parents' police uniform :p

Hahaha! Great observation. Another set of eyes always helps put things in perspective. I'll have to fix that after I'm done painting a Cthulhu butt (no really).
« Last Edit: September 16, 2016, 12:07:45 PM by jecrell »
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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #23 on: September 16, 2016, 01:31:30 PM »

Please continue the good work !

jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #24 on: September 16, 2016, 03:27:33 PM »



Cthulhid (Star-Spawn of Cthulhu) WIP

Based on the Cthulhu sprite from Scribblenauts.
Front and rear sprites are entirely new stuff (I can see some messed up pixels -- will fix it soon).
New race and faction are functional in-game atm. Also, I've given the Cthulhids custom skeletons with tentacles and wings that can be damaged. This also increases the number of attacks a Cthulhid has to about 5 attacks in a combat cycle.

With a few more tweaks, I'll be balancing the Cthulhids and then I'll move onto the next monster in the pack. I might release a test mod file for fun if you guys are interested.
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #25 on: September 16, 2016, 04:09:26 PM »



Hmm, why does this make me think of a very small child wearing their parents' police uniform :p



Got it -- haha!
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LadyAth

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #26 on: September 17, 2016, 01:21:17 AM »

This is amazing!  JUST what my Rimworld experience has been missing :)  Hungrily awaiting more releases... \0/
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #27 on: September 17, 2016, 06:33:57 AM »

Shoggoth WIP


The sideways sprite is modified from PuppetNightmares.com and the front and back are edits by myself.

« Last Edit: September 17, 2016, 06:40:31 AM by jecrell »
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #28 on: September 17, 2016, 08:57:44 AM »

Mi-Go WIP



Side image is from Tatsuya Mottsuo's excellent gallery. The front and back images are my personal creations.
« Last Edit: September 17, 2016, 09:10:02 AM by jecrell »
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jecrell

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Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
« Reply #29 on: September 17, 2016, 01:02:02 PM »

Deep One WIP



They're nowhere near done, but I was really excited to share my first sprite.
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