[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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jecrell

Update:
Industrial Age 1.1 for A16 is now available (Preview edition).


[Link]

Let's spice up our new A16 worlds with some early 20th century flavor, shall we?
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Update:
Industrial Age 1.1 for A16 is now available.


[Link]

Okay guys! Radio is available now. Fantastic.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

A16 Status Update:

Cults mod is working, but the spells are not all working properly.

**Spells**:

**Cthulhu**
Orbital Insanity Wave :: Needs Fixing (Item numbers need to be lowered a great deal)
Aspect of Cthulhu :: Working
Psionic Growth :: Working
Terrestrial Insanity Wave :: Working

**Dagon**
Sunken Ship :: Working
Treasures of the Deep :: Working
Defend the Brood :: Needs Fixing (I don't like the insectoids that spawn in non-Cosmic Horror edition)
Bounty of the Sea :: Needs fixing (Too many pawns)

**Shub Niggurath**
Fertility Ritual :: Needs Fixing (God mode log spam)
Mother of Goats :: Needs Fixing (PassToWorld error)
Womb Between Worlds :: Needs Fixing (Isn't spawning properly)

**Nyarlathotep**
Starry Wisdom :: Working
Forbidden Knowledge :: Working
Chaos Theory :: Needs fixing (Disabled skills need to be enabled)
Dark Emissary :: Working

**Side Effects**:
-Double The Fun :: Working
-Ecstatic Frenzy :: Working
-Aurora :: Needs Fix (wrong info -- Borealis and Australis might be reversed)
-Rats in the Walls :: Needs fix (PassToWorld error)

-All Game Ending Spells :: Working
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Kaaven

Hey Mate!
I tried out using only the Industrial Items with the new A16, since they are really great even on their own, with no Cthulhu stuff (thats for the second play-through :)

However, as I run the game I get an error "Failed to find Verse.PawnKindDef named DarkYoung" and that there are 79 references to that...

Is that a serious issue, which may cause problems down the line?

EDIT: Also, could you maybe make it possible to uninstall/reinstall the Gas Lamp (the free-standing one)?

jecrell

Update:
Industrial Age 1.1a for A16 is now available.


[Link]

Fixed Dark Young reference error.
Added nice autoplay button for the radio.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Quote from: Kaaven on December 21, 2016, 10:18:07 AM
Hey Mate!
I tried out using only the Industrial Items with the new A16, since they are really great even on their own, with no Cthulhu stuff (thats for the second play-through :)

However, as I run the game I get an error "Failed to find Verse.PawnKindDef named DarkYoung" and that there are 79 references to that...

Is that a serious issue, which may cause problems down the line?

EDIT: Also, could you maybe make it possible to uninstall/reinstall the Gas Lamp (the free-standing one)?

I just pushed an update for you.
Give it a try, my good man!
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

infern03

O_O Thank You. Love all your mods, especially cults. now where to begin my conquest.

Nanao-kun

My colonist doesn't seem to be able to write the Book needed for cults.

Exception in SetupToils (pawn=Macey, job=WriteTheBook A=Thing_Human1085): System.NullReferenceException: Object reference not set to an instance of an object
  at CultOfCthulhu.JobDriver_WriteTheBook+<MakeNewToils>d__5.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.SetupToils () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.JobDriver:SetupToils()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
CultOfCthulhu.MapComponent_LocalCultTracker:CanDoJob(JobDef, Pawn, Thing)
CultOfCthulhu.MapComponent_LocalCultTracker:CultSeedCheck()
CultOfCthulhu.MapComponent_LocalCultTracker:MapComponentTick()
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Kaaven

Quote from: jecrell on December 22, 2016, 10:09:18 AM
I just pushed an update for you.
Give it a try, my good man!

Works like a charm. Thanks and keep up the good work :D

jecrell

Quote from: Nanao-kun on December 22, 2016, 10:41:49 PM
My colonist doesn't seem to be able to write the Book needed for cults.

Exception in SetupToils (pawn=Macey, job=WriteTheBook A=Thing_Human1085): System.NullReferenceException: Object reference not set to an instance of an object
  at CultOfCthulhu.JobDriver_WriteTheBook+<MakeNewToils>d__5.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.SetupToils () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.JobDriver:SetupToils()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
CultOfCthulhu.MapComponent_LocalCultTracker:CanDoJob(JobDef, Pawn, Thing)
CultOfCthulhu.MapComponent_LocalCultTracker:CultSeedCheck()
CultOfCthulhu.MapComponent_LocalCultTracker:MapComponentTick()
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()


Updated!
It was an easy fix.
Let me know if anything else happens.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Nanao-kun


jecrell

...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Alradaev

Hey. I have a question, are you going to add any features with the a16 mechanics? Like, some areas in the world are more connected to specific deities and reaching there would give some benefits?

jecrell

Quote from: Alradaev on December 25, 2016, 03:28:23 AM
Hey. I have a question, are you going to add any features with the a16 mechanics? Like, some areas in the world are more connected to specific deities and reaching there would give some benefits?

Welcome.

Every day someone asks me "What's next?"
Currently, I have plans to tackle the massive #todolist on the Discord. https://discord.gg/ePKnqwR
Included in there is something for me to research, which is what overland possibilities exist if any.

To answer your question more succinctly: Gods, yes!
I want to investigate and control A16's world mechanics and use them for accursed biome generation, opposing cults, caravan encounters, and countless other pursuits.

If someone throws me enough bones I want to sit down and program:
Cosmic Horror LAIRS

Can you imagine it?
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell