[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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jecrell



CULTS 1.2.8

Changes in this update:

  • New calculations for sacrifice successes and failures (read below).
  • New map conditions: The Stars are Right and The Stars are Wrong.
  • Players have the option to sacrifice humans now for favor only, if they so choose.
  • Those with HugsLib enabled can toggle forced Investigations for the Cult Seed event.
  • Support for Elder Things executions.

New Sacrifice Calculation:
100 sided die roll + success modifiers vs. spell difficulty.

Success Modifiers:
Congregation quality. Wielding a cultist weapon +5. (Some robes +10 / Perfectly robed and hooded +15).
Statues nearby. (At least one statue of normal quality or higher +10 / Statue of the deity +10).
Temple quality. (Somewhat impressive temple +10 / Impressive + 20 / Outdoor temple for deities that favor outdoor settings +20).
Map conditions. (+20 for Stars are Right. -50 for Stars are Wrong).

Spell Difficulty: Tier 1 = 40, Tier 2 = 50, Tier 3 = 70, Final Tier = 90.

https://www.patreon.com/posts/8461856
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ChairmanPoo


jecrell

Quote from: ChairmanPoo on March 16, 2017, 04:40:15 PM
This is really cool. Is it save compatible?

It should be fine. There shouldn't be any noticeable problems. If there are, hit me with a stick. I'll get to fixing it.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

henk

Hi, I believe I found a bug or unintended effect for sacrificing a summoned Byakhee which instantly maxed out the attention of Hastur and other Deities.  Also, I believe it's a bit too anti-climatic to instantly win by casting the final spell so I suggests a few 'final' stages for the spell where Agents will pour into stop you.

Cthulhu: A final ritual has to be constructed before he can be awakened. It's like a Wonder victory except the ritual circle and materials required are absolutely massive.

Shub-Niggurath: Her materialization is not instant and will occur over the next few days. She will constantly mutate the map, turning trees and wildlife hostile. You will have to survive both the Agents and the horribly mutating map to complete the ritual.

Hastur: Over the course of the next few days, sleeping colonists will be whisked away at random and the remaining colonists will have to keep the ritual going admist dwindling members until the last colonist has been transfered.

Dagon: He will spawn an appointed meeting place along the coast line where you will have to journey across facing constant ambushes from the Agency. When you arrive, there is one final blockade which you have to work together with the Deep Ones to break before you can join them under the waves.

Nyarlathotep: The simplest but also the hardest; Nyarlathotep will spawn a series of his Avatars which you will have to defeat to prove your worth. It manifests as a single super squad with super powerful individuals that use Siege, sniping and tunneling tactics to destroy your colonists.

Ruisuki

Never read the novels but in the mod are you essentially playing as the bad guys? Cant imagine anyone partnering up with the deep ones being well, uh, well-intentioned.

Dragev

Quote from: Ruisuki on March 17, 2017, 04:28:07 AM
Never read the novels but in the mod are you essentially playing as the bad guys? Cant imagine anyone partnering up with the deep ones being well, uh, well-intentioned.
Weeelll...depends on  where you stand, of course  ;)
To quote Jonathan L. Howard about the waking of Great Cthulhu 'if you've been good little boys and girls and worshipped him properly, he might not kill you first. Isn't that splendid?.
So yeah, they aren't the nicest (I recommend reading the novels to see how much of an understatement that was)

By the way, is this there anything in this mod that could have caused one of my pawns to suddenly be dead with his head cut off? No other sign of a struggle? With a caravan of slightly creepy Innsmouth guys standing not far away?

Ruisuki

Must be the deep ones....I mentioned them so the innsmouth caravan took your guys head off.

Dragev

My mistake. It was my incompetent doctor who managed to cut his head off while trying to put on an eyepatch... ???

jecrell

Quote from: Ruisuki on March 17, 2017, 04:28:07 AM
Never read the novels but in the mod are you essentially playing as the bad guys? Cant imagine anyone partnering up with the deep ones being well, uh, well-intentioned.

"Good guys" and "bad guys" are irrelevant. The inevitable truth of cosmic horror is that humanity and its beliefs are insignificant. Eventually, the greater "beings" may simply wink all of us out of existence, or we may discover the truth of the universe that causes us all to lose ourselves to madness.

But yes, ripping people's hearts out to get divine gifts of tentacles probably isn't the most ethical lifestyle.
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EnricoDandolo

Not sure if anyone has mentioned this but.
Orbital Insanity Wave seems a bit broken.
You get free resources.
In my experience with it, the pilot of the ship has nearly always crashed down with it (FREE PRISONER.)
And the prisoner doesn't need medical care to be sacrificed.

jecrell

#370
Cults 1.2.9 Update Released:
-Minor fix for preachers to gain cult mindedness from their own sermons.
https://www.patreon.com/posts/8461856

Elder Things 1.0.5 Update Released:
-Minor update to prevent bionic wing replacement issues
https://www.patreon.com/posts/8412041

Factions 1.8.8 Update Released:
-Raincoat insulation values modified
https://www.patreon.com/posts/8240391
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Quote from: EnricoDandolo on March 18, 2017, 12:39:08 AM
Not sure if anyone has mentioned this but.
Orbital Insanity Wave seems a bit broken.
You get free resources.
In my experience with it, the pilot of the ship has nearly always crashed down with it (FREE PRISONER.)
And the prisoner doesn't need medical care to be sacrificed.

What version are you playing for Cults? In my current version, there is no code for someone to spawn with the crashed ship part.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Cults 1.2.9 Update Released:
-Mechanoids should no longer receive sanity loss in Cults.
https://www.patreon.com/posts/8461856

Cosmic Horrors 1.5.15 Update Released:
-Mechanoids should no longer receive sanity loss in Cosmic Horrors.
https://www.patreon.com/posts/8150563

Factions 1.8.9 Update Released:
-Sound volume reduced for faction weapons.
https://www.patreon.com/posts/8240391
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Robloxsina66


JABBA2000

#374
Quote from: jecrell on February 01, 2017, 08:52:37 AM
Quote from: JABBA2000 on January 29, 2017, 11:06:00 AM
Love the mod! Maybe you can add yog sothoth in a future update.

Yog-Sothoth is quite a popular cult figure, eh?
What kind of spells would Yog-Sothoth have?

I really dont know lol. He knows all and sees all (if i remember correctly) so he can have a boost to all types of work and maybe research. There can be one where he summons stuff to help you temporarily like wolflike creatures (were they his) and other creepy stuff. Also one where he gives you a boost to the sight and hearing and all that for 20/30%. He can restore/buff the health of the colonists.

Note: I havnt read many of the books and in my playthrough i have only seen cthulhu's spells so i dont know if any of them are already there.

Also can you give me any tips for updating this mod and adding the new things that you have made. I know its a late reply lol.

EDIT: I also thought of another one. I dont know if its possible but make raiders flee by sacrificing a man or/and make a raid spawn or more likely to spawn.