[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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Canute


jecrell



Rim of Madness - Vampires - GHOULS Update (v1.18.1.1)
New Features:
+ Added Ghouls. Vampires can now right click humans and give them vitae to give them Ghoul powers.
+ Added natural damage soaking for Vampires and Ghouls.
+ Added Heal Scars to hide scars on characters.
+ Added Vitae addiction effects.
+ Added Blood Bonding between Vampires and Ghouls.
+ Added Vampire interactions. Vampires will now share vampiric lore with other vampires and share experiences (and XP) with other Kindred.
+ Better Sunlight pathing. Rewrote and tested in various situations. Vampires should no longer prove problematic when the sun is rising.
+ Vampire bats now have a sitting animation.

Changes:
+ Vampiric healing, Heal Scars, and Regenerate Limb now all appear and disappear depending on the context. For example, Vampires that are not wounded, will not see the healing icons, but those that are, will.
+ Colonist vampires, when Diablerie'd, will turn Berserk and resist the attempt to drain their souls.
+ All JobGivers, JoyGivers, and WorkGivers now check for sunlight conditions for vampires before giving the jobs to vampires.
+ Ghouls now also have immortality like vampires.

Bugfixes:
+ Sarcophagi now have proper beds.
+ Vampires no longer feed on insectoids, Boomrats, or Boomalopes naturally.
+ Limbs that are regenerated now display the name of the limb properly.
+ Visiting vampires will start with maximum vitae. This way they will not hunt on the player's map.
+ Magic graphic effects after casting discipline skills no longer cause damage or aggro characters now.
+ If a player "awakens" a vampire that is in torpor state inside of a Hidey Hole, the Hidey Hole now disappears properly.

Available Now!
Patreon ->https://www.patreon.com/posts/rim-of-madness-15927244
GitHub -> https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Vampires/releases/tag/1.18.1.1
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Harry_Dicks

These mods are absolutely breathtaking, you never fail to impress!

PreDiabetic

I thought werewolves are strong. Especially against other animals. My lvl 8 werewolf (biggest type that does AOE damage) that I raised got killed by manhunter bucks and does..... (She only managed to kill 2 of them) Werewolves not worth raising. You may forget randomly and break havoc in your colony during full moon. Visitors/Traders also can be werewolf that goes full berserk during full moon.

Call me Arty

 Sure, most of this thread already is just praise, but I really have to thank-you so much for making these. I love the game to death, but you just give me so much more to explore and interact with each run, whether it's a tribe of werewolves, giant cults, or some monstrous vampire dictator.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Call me Arty

 Quick couple problems with the Vampire mod that takes away from my previous comment a little.
I'm on a tundra, so having a vampire prowling for prey in winter's a little. . . dangerous, what with all the predators and no livestock or game lacking fangs. So, my vampire (also the doctor) extract a blood vile from the only human in the colony so far (just started, only other pawn is an Android). So, they go to perform the "surgery", if you could call filling a vial with blood surgery. They failed and there was some message about the "special challenge of extracting blood". "Okay, so there's going to be a gash in their arm or something. No big deal, I've got plenty of medicine." Nope. Bowman was literally never injured before that, and my Doc had six medicine -not a lot, but fine for something minor. Her death looks like someone mixed-up a pacemaker and a hand-grenade! If there could be some change to this so I don't lose colonists because a Vampire got hungry and the lights were out, I'd really appreciate it. (hope that didn't come off as sarcastic or condescending!)
Additionally, as a small detail, dressers will work on normal beds, but not coffins. Easy fix, I just have my vampire sleeping extra comfy in a bed, but that kinda diminishes the use of the coffin from pseudo-cryptosleep.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

jecrell

Quote from: Call me Arty on December 31, 2017, 01:03:44 AM[snip]
(1) They failed and there was some message about the "special challenge of extracting blood". "Okay, so there's going to be a gash in their arm or something. No big deal, I've got plenty of medicine." Nope.
That looks really odd. I'll try and recreate a failure with extracting a blood vial and get back to you.

Quote(2) Additionally, as a small detail, dressers will work on normal beds, but not coffins.
You're right. It's an easy fix. I'm making changes to the XML now. Expect it in the next patch.


And in other news~~



v1.18.0.1 (12/31/17)

* Added different refrigerator types (try rotating the original for more types!)
* Added temperature control for refrigerators.
* Fixed CompBetterRottable bugs for refrigerators.


 

Download is here:
https://www.patreon.com/posts/15927516
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

SzaryKaptur

[Edit]
I have figured it out, It was Rimsenal Federations.

My game can't create a new world after installing werewolves.
Here is mods list.

There is something wrong with Rimsenal Factions ekhem.. trying to fix that
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.0.8.0</li>
    <li>Humanoid_Alien_Races</li>
    <li>GiddyUpCore-18.2.0</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Harvest_Organs</li>
    <li>SimpleSidearms</li>
    <li>OmniCoreDrill</li>
    <li>WildAnimalSex 1.2</li>
    <li>While_Youre_Up</li>
    <li>VergeOfGalaxy18.0</li>
    <li>Various_Space_Ship_Chunk</li>
    <li>T-MoreFloors</li>
    <li>StuffedVents18_0</li>
    <li>StackXXL</li>
    <li>RIMkea 1.2 -A18</li>
    <li>RimFridge</li>
    <li>Rambo Weapons Pack</li>
    <li>QC_Quantum_Cooling</li>
    <li>Psychology</li>
    <li>PlantCuttingIsForGrowers-1.0</li>
    <li>LinkableDoors</li>
    <li>Faction_Control</li>
    <li>Fabryka</li>
    <li>ED-SafeTraps</li>
    <li>ED-Embrasures</li>
    <li>DefensivePositions</li>
    <li>CustomDeathRandomness</li>
    <li>CrashLanding</li>
    <li>battlemounts-18.2.0</li>
    <li>Apparello</li>
    <li>No_Debris</li>
    <li>MapReroll</li>
    <li>Right-Tool-for-the-Job-Rebalanced-0.18.1.2</li>
    <li>TechAdvancing</li>
    <li>ChangeDresser</li>
    <li>Miniaturisation-0.18.0</li>
    <li>Fast_regen</li>
    <li>GlitterWorldPrime [A18]</li>
    <li>Hardworking_animals</li>
    <li>High_Tech_Laboratory_Facilities</li>
    <li>Locks</li>
    <li>Kings_slaves</li>
    <li>Immersive_Human_Sounds</li>
    <li>LT-DoorMat</li>
    <li>Hunt_for_Me</li>
    <li>More_Trade_Ships</li>
    <li>Realistic_Rooms</li>
    <li>Training_Console</li>
    <li>Xevas_Rimhair</li>
    <li>Mad_Skills</li>
    <li>EdBPrepareCarefully</li>
    <li>MechanoidsExtraordinaire_b18</li>
    <li>More Vanilla Turrets B18</li>
    <li>Tend_Wherever</li>
    <li>Exotic Joy</li>
    <li>TechnologyBlueprints</li>
    <li>SparklingWorlds Full Mod</li>
    <li>TMagic</li>
    <li>RunAndGun-master</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>StackMerger</li>
    <li>Hospitality</li>
    <li>Wandering_Caravans</li>
    <li>Facial_Stuff</li>
    <li>Wall_Light</li>
    <li>Tobe's Dining Room - 18</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Call-of-Cthulhu---Cults</li>
    <li>Call-of-Cthulhu---Factions</li>
    <li>Rim-of-Madness---Vampires</li>
    <li>Rim-of-Madness---Werewolves</li>
    <li>Rim-of-Madness---Arachnophobia</li>
    <li>Children_school_and_learning</li>
    <li>Raiderpedes B18</li>
    <li>MultipleRaids</li>
  </activeMods>
</ModsConfigData>


Logs as attachment


[attachment deleted by admin: too old]

MCreeper


jecrell

Quote from: SzaryKaptur on December 31, 2017, 02:35:51 PM
[Edit]
I have figured it out, It was Rimsenal Federations.
[...]
Glad to hear you got it sorted out my good fellow!

Quote from: MCreeper on January 03, 2018, 04:49:14 AM
Why did discord chat got closed?
It's not closed.
We had a pruning of members as we had too many duplicates. You missed the opportunity to write out a message saying you were still around. Go ahead and use the Discord chat links to rejoin.

And in other news...



Rim of Madness - Vampires Update


v1.18.1.3 1/3/18
Ghouls now receive level up notifications.
-Bugfix - Prevents existng ghouls from losing their XP when losing all vitae.Their XP and levels will persist after losing their powers, so if they gain vitae again, they can continue from where they left off without being penalized.

v1.18.1.2 1/3/18
-Bugfix - Ghoul abilities now always appear properly on load.
-Bugfix - Ghoul abilities now only use vitae, instead of using vitae and blood.
-Bugfix - Heal Scars should appear properly now.
-Bugfix - Removed strange double reference to Vampire beds in ThingDefs.
-Added (Add/Remove Ghouls Blood) to the dev window.
-Added end table and dresser support for Vampire beds (not visible, but it works)


Available Now!
Patreon ->https://www.patreon.com/posts/rim-of-madness-15927244
GitHub -> https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Vampires/releases/tag/1.18.1.3
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Riael

How do you turn off the daylight things?

It's 2 in the morning  and my vampire's been sleeping for the past 3 days, drafting him and taking him outside next to his jobs then pausing the game and undrafting him, right clicking next to things right next to him say "no path".

Canute

No path in this case means, that vampire don't enter area's with sunlight by default to avoid damage.
To change this,
select the vampire
open the Character sheet
Click at the icon top right "Vampire skill sheet"
Look for the icon right of "Disciplines" with the tooltip "Sunligh Policy".

Wanderer_joins

Awesome mode, i love it, it blends particularly well with medieval times.

A small detail, but during the blood moon event from H.P. Lovercraft vampires go rotschreck whereas it's dark (0%), iirc they're fine during regular eclipses.

Riael

Quote from: Canute on January 03, 2018, 01:16:50 PM
No path in this case means, that vampire don't enter area's with sunlight by default to avoid damage.
To change this,
select the vampire
open the Character sheet
Click at the icon top right "Vampire skill sheet"
Look for the icon right of "Disciplines" with the tooltip "Sunligh Policy".

It's 2AM. There IS no sunlight. He's also been sleeping constantly day and night for 3 days whenever I wake him up with draft he just goes back to bed rest not going over 10%.

Canute

Ok, you wrote vampire's, so thats affect all of your vampire's them.
Could you try to disable all other mods beside hugslib,jecstools and vampires.
Just to check if this still happen .
If you use Modswitch or Mod-E you can restore the modlist very easy from your safegame.
If your vampires can sleep normaly with just the basic mods, one of the other mods you might use cause trouble.
When you don't get error's while your gameplay special when your vampire's are sleeping, there is no info how to search.
And you need to deactivate/activate them to narrow the problem down.