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Author Topic: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (3/15/2018)  (Read 313934 times)

Harry_Dicks

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (1-17-2018)
« Reply #885 on: February 07, 2018, 03:25:38 PM »

I think what we're saying is, you shouldn't have errors with only Core, HugsLibs, JecsTools. I would say there is a 99% chance you have a wrong version downloaded if you are getting errors with just those 3, or maybe trying to load one of them before Core, or something else that keeps getting easily overlooked. Either way, those 3 by themselves work for fine for essentially everyone else. So if you are having issues with just those going, then the issue is probably not those mods, but maybe something else entirely, and I would recommend just starting with a clean, fresh download and install, of not only RimWorld but also the few mods you do use.
« Last Edit: February 07, 2018, 03:27:34 PM by Harry_Dicks »
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Jackalvin

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (1-17-2018)
« Reply #886 on: February 08, 2018, 07:30:29 AM »

Thank all of you for the help. I think it's fixed.
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Canute

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (1-17-2018)
« Reply #887 on: February 08, 2018, 10:35:08 AM »

Glad we could confuse you more to clear you problems ! :-)
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jecrell

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (1-17-2018)
« Reply #888 on: February 19, 2018, 10:08:10 AM »

Call of Cthulhu - Elder Things
v1.18.0.1
------
-Fixed psychic damages. Now they heal properly when bandaged.
-Laser weapons now dependent on JecsTools.

https://www.patreon.com/posts/15927570
https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Elder-Things/releases/tag/1.18.0.1
https://steamcommunity.com/sharedfiles/filedetails/?id=882126182&searchtext=
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Canute

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-20-2018)
« Reply #889 on: February 22, 2018, 10:12:51 AM »

Anyone playing with the latest Elder Thing release ?
Does you can craft Laser gun's ? Or does they forget to add the recipe ?
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Harry_Dicks

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-20-2018)
« Reply #890 on: February 22, 2018, 10:49:36 AM »

I haven't tried to make them yet, but looking at the defs makes me think you can't. For example:
Code: [Select]
<ThingDef ParentName="BaseElderThingWeapon">
<defName>ElderThing_LaserGun</defName>

The parent that the laser gun is pointed to has no recipeUsers in it, unlike this:
Code: [Select]
  <ThingDef Name="BaseElderThingMakeableGun" ParentName="BaseElderThingGun" Abstract="True">
    <recipeMaker>
      <workSpeedStat>SmithingSpeed</workSpeedStat>
      <workSkill>Crafting</workSkill>
      <effectWorking>Smith</effectWorking>
      <soundWorking>Recipe_Smith</soundWorking>
      <recipeUsers>
        <li>TableMachining</li>
      </recipeUsers>
      <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
    </recipeMaker>
  </ThingDef>
The code above is a base abstract in the same xml, but I don't know of any weapons that are pointed towards it.

Maybe Jecrell doesn't want us to be able to manufacture it? I'm thinking about changing this myself :)

Anyway, changing line 29 to the following in Defs\ThingDefs_Weapons\ElderThings\Weapons.xml to the following should enable you to make it

Code: [Select]
<ThingDef ParentName="BaseElderThingMakeableGun">
It's weird, because there is a research prerequisite for the laser gun, which I checked does exist. Hmmm, not sure, but I'm betting there's a reason in the mod why you aren't supposed to be able to build it?
« Last Edit: February 22, 2018, 10:55:58 AM by Harry_Dicks »
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Canute

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-20-2018)
« Reply #891 on: February 22, 2018, 11:07:04 AM »

The gun was craftable at pre-B18 version's, and the material/work cost are defined at the weapon.xml self like you notice, but no workbench.

Let's say what he mention.
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Harry_Dicks

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-20-2018)
« Reply #892 on: February 22, 2018, 11:10:08 AM »

and the material/work cost are defined at the weapon.xml self like you notice, but no workbench.

If it's swapped to "BaseElderThingMakeableGun" for the parent then it will use the machining table.

Code: [Select]
      <recipeUsers>
        <li>TableMachining</li>
      </recipeUsers>
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jecrell

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-20-2018)
« Reply #893 on: February 27, 2018, 09:32:26 PM »

HP Lovecraft Storyteller
(v1.18.0.3) (2/28/18)
===============
+ Now includes A Dog Said patches for Cats, Penguins, and Crows. No seperate download required.
+ Mist stalkers no longer haunt your game (by making it flash the main menu when killed).
[/color]
https://www.patreon.com/posts/15927624
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jecrell

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-20-2018)
« Reply #894 on: February 27, 2018, 09:36:18 PM »

Introducing....

Rim of Madness - Bones



Previously "Bone Mod," this mod adds bones as a craftible resource to RimWorld. Now includes a variety of polished assets from yours truly.

Download: https://www.patreon.com/posts/17233561
Ludeon: https://ludeon.com/forums/index.php?topic=32560.0
Github: https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Bones


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Harry_Dicks

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-28-2018)
« Reply #895 on: February 28, 2018, 02:22:00 AM »

Very spooky, thanks guys! ;D

Will the skull candles have all 5 candles lit in future releases?

Also, how the heck do you get your drafted pawns to stand facing a specific direction?
« Last Edit: February 28, 2018, 02:25:51 AM by Harry_Dicks »
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Tridentviper

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-28-2018)
« Reply #896 on: March 03, 2018, 11:51:24 PM »

I'm not very familiar with the vampire lore but can you nerf the vampires? I'm talking about the instant resurrection ability, maybe increase the blood cost or a long cooldown?
If not, can you tell me how to do it on my own? If it is allowed...
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Harry_Dicks

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-28-2018)
« Reply #897 on: March 04, 2018, 09:32:04 AM »

If not, can you tell me how to do it on my own? If it is allowed...

You're only allowed to use what the mod makers give you. Also, no questions either!
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wwWraith

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-28-2018)
« Reply #898 on: March 04, 2018, 11:29:53 AM »

the instant resurrection ability, maybe increase the blood cost or a long cooldown?

If I remember it right, the resurrection drains the whole blood pool so the vampire will have their Beast unleashed after that, uncontrollable feeding on anyone until it'll be filled.
But if you mean "regular" vampiric healing which costs 1 BP, I'd say it fits the lore. Vampires are meant to be OP. Though I'd wish their downsides were more serious (vulnerability to the fire, problems staying awake at daytime).

Also I'd very like to see enemy vampires spawning with some abilities learned (depending on their age) and using them in combat (including healing).

Btw a little issue: choosing a Sire when generating a new vampire should consider their bloodlines. I had some Pijavica which had a Tzimisce child.
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Coolphoton

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Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (2-28-2018)
« Reply #899 on: March 04, 2018, 09:34:14 PM »

The clan downsides are planed. But the mod author is also making at least 2 unrelated mods, so there is a bit of a delay.
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