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Author Topic: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)  (Read 423335 times)

Hydromancerx

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1080 on: May 10, 2019, 01:32:09 PM »

@jecrell

So in your Industrial Age mod you have some items that were in the Industrial Revolution mod such as the Telegraph and Arc Lamp. Can you please update the other items from that mod and add them to your mod? Especially the Airships? Thanks!

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romanrez13

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1081 on: May 17, 2019, 07:13:07 PM »

HI, can't use any ability rim of madness - vampires, have errors like that:
JobDriver threw exception in initAction for pawn  Victoria driver=JobDriver_CastAbilityVerb (toilIndex=1) driver.job=(CastAbilityVerb (Job_2211900) A=Thing_Human155491) lastJobGiver=Verse.AI.ThinkNode_QueuedJob System.NullReferenceException: Object reference not set to an instance of an object at CPWeaponExt.HarmonyRailgun.CanHitCellFromCellIgnoringRange_Prefix (Verse.Verb,Verse.IntVec3,Verse. Some one can help me ?
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Canute

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1082 on: May 18, 2019, 02:17:25 AM »

romanrez13,
be sure you have latest versions of jecstools and vampire.
If they are uptodate, then
maybe it is a conflict with CPWeaponExt.HarmonyRailgun , does CP maybe mean Chicken Plucker, do you use his Project Red Horse: Tacticool Expansion ?
Then you should report it at his mod topic. Since he work together with jecrell (jectools,vampire) he may solve it better.


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romanrez13

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1083 on: May 18, 2019, 04:16:30 AM »

No, I don't use Red Horse mod, I attached mod list what I use. Maybe it another mod, but how I can find him?
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Canute

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1084 on: May 18, 2019, 06:17:19 AM »

Sorry  can't say, but you should know your mods better, which one add a Railgun ?
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romanrez13

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1085 on: May 19, 2019, 06:33:41 AM »

Thanks Canute for help, I founded mod which conflict - it was Rimmu-Nation and author Chicken Plucker ))). After deleted him everything works fine ))
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TREH

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1086 on: June 04, 2019, 01:39:51 PM »

can blood packs be used for transfusions on pawns with blood loss?

if not, would be a good idea..
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RequiemFang

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1087 on: June 07, 2019, 01:00:00 AM »

can blood packs be used for transfusions on pawns with blood loss?

if not, would be a good idea..

Yes they can, which is pretty helpful.
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Frosthawk

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1088 on: June 23, 2019, 08:14:39 PM »

What are the odds of these getting updated for multiplayer ?
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[email protected]

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Re: [1.0] Call of Cthulhu - Rim of Madness Expansion Pack (1/18/2018)
« Reply #1089 on: July 25, 2019, 04:16:06 PM »

Hello! I trying deleted weapons from Call of Cthulhu Items only mod. But I failed it. My trying compatible this mod with Combat Extended failed too. Who help me? I need clothing from this mod only.
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