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Author Topic: [A17] Jamestec's Mods (export bills/stockpiles, replace walls, make bionics)  (Read 98848 times)

rudy310687

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just so you know, there is something wrong with JTReplaceWalls mod ... when i have it enabled in 17.1546  it will disable the ability to right click on objects. like for example, if start a area then then click on colonist then right click on weapon to equip it, the right click to equip will not be an option for colonist ... this has been tested in a game using only this mod, so i know its the mod itself for some reason ...
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LiteEmUp

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so is the savage prisoners and weranimals gonna get an a17 update???
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SpaceDorf

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Is the ZoneManager able to copy&paste Zones ? This would be awesome to set up slightly different Zones.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Jamestec

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Updated JTSavagePrisoners and JTWeRAnimals to A17.


so is the savage prisoners and weranimals gonna get an a17 update???

Sure thingo.


Is the ZoneManager able to copy&paste Zones ? This would be awesome to set up slightly different Zones.

It used to, but with the A17 update my method of displaying gizmos (fake thingdef) for the buttons wouldn't work without spamming errors, so I disabled it when I updated JTMoreAreas to A17. I've tried other methods like fake areas or zones, but they all have problems; I think I'll just settle with adding a new designator category that you can hopefully disable using mod settings. Still working on it though.

SpaceDorf

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Thank you :)

I hope you will figure something out.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

faltonico

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Nice to see JTSavagePrisoners updated.
Thanks!
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Raggs

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Anyone have a copy of the file for ReplaceWalls?  I can't get the non-steamlink to work.
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SpaceDorf

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Anyone have a copy of the file for ReplaceWalls?  I can't get the non-steamlink to work.

For someone to avoid steam .. anytime :)

[attachment deleted by admin: too old]
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

shoeman33

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Anyone have a copy of the file for ReplaceWalls?  I can't get the non-steamlink to work.

For someone to avoid steam .. anytime :)

 You sir are a gentleman and a scholar, thank you.
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Raggs

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Anyone have a copy of the file for ReplaceWalls?  I can't get the non-steamlink to work.

For someone to avoid steam .. anytime :)

 You sir are a gentleman and a scholar, thank you.

You forgot to add star, top bloke, and all round good guy!

Cheers SpaceDorf, much appreciated.
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SpaceDorf

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Stop it, i am blushing.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

firestrock

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So with CopyBills gone (which was only usable for colonists anyway) is there any way me and all other organ farmers out there will be able to just copy and paste surgery bills from one prisoner to another without clicking 30 times (EPOE, Harvest everything, etc.)?
Everytime someone asks this they're redirected to ExportBills but that is just not intended to work with prisoners.
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faltonico

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Just so you know, PeteTimesSix's QOL tweaks pack conflicts with JTZoneButtons, buttons on the stockpiles don't appear, the growing zone buttons are ok.
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maculator

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Re: [A17] Jamestec's Mods (export bills/stockpiles, replace walls, make bionics)
« Reply #133 on: September 08, 2017, 10:08:29 AM »

^It's listed as "under conversion"

I just wanted to say: If better hauling works as advertised it would be the most underrated mode ever created (in my opinion)!
Found it by accident and gonna give it a shot right now, thanks.
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Crow_T

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Re: [A17] Jamestec's Mods (export bills/stockpiles, replace walls, make bionics)
« Reply #134 on: September 18, 2017, 09:56:53 AM »

JTZoneButtons, this mod is small yet probably one of the best QoL mods out there- it saves so much screwing around. I was about to hack together a mockup in Gimp doing the same thing and post to suggestions but thankfully I found this. It's amazing what 2 buttons in the right place can do  :D
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(regarding dead man's apparel)
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