I'm an awful person, but damn if this game isn't amazing. A Hero died tonight.

Started by Stormkiko, September 19, 2016, 09:23:04 AM

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Stormkiko

So I posted this on reddit here, https://www.reddit.com/r/RimWorld/comments/53g0kl/im_an_awful_person_but_damn_if_this_game_isnt/ but I figured you guys would enjoy this as well.

So I've backed this game right from Alpha 1. I jumped on the Kickstarter as soon as I saw it and I've gone through the motions with this game. It's been a little bit since I've played it but I was re-inspired by [a post about the glory of permadeath].

So for the second time today, I found myself being raided by a 10+ pack of manhunter boomrats. First time it wiped my colony, burned everything to the ground and killed everyone. This time, well it went a little differently. I saw the large mob of volatile vermin heading my way and shuddered. There's only one way into my base because of the mountains and it is a long path. I have a defensive outpost that I use to fend off raiders, but I didn't know how it would fair against the boomers. I had kind of hoped that they would all mob the turret, it would explode and cause a cascading series of rupturing rodents but alas they simply walked past the turret. It did get a few shots off though and do some small damage.

As the horde rounded the corner a sniper took a shot and knocked one of the group off. Before he could get another shot off or escape they were on him. They savagely tore into him while other colonists could do nothing but stand in a doorway taking shots, hoping not to kill their brave buddy. When the rats were done chewing on him they walked away and amazingly he was still alive, just incapacitated. I had my pacifist run out and rescue him while two more colonists shot from the doorway. Three of the boomrats turned their attention back to the door that was firing at them and all rushed it. They were met by a sniper rifle, a pistol, a heavy SMG and a wooden mace. The three eventually died and lit some fires that were quickly put out. I see my sniper lean out the door and take a long shot at one of the group that escaped. I readjusted my colonists that were still mobile and had them taking long shots across the courtyard.

But that was when I noticed where they all ran off to.

I had one poor sap separated from the rest of my colonists. She wasn't a particularly useful colonist, but she did enough work to be kept around and served as a good distraction for raiders. This time, she found herself alone and vastly outnumbered. She was standing in the doorway to my battery storage trying to make a stand with her shield and plasteel knife. I withdrew her into the room hoping the door would close behind her and seal out the rats for my snipers to deal with. Unfortunately one of the rats got in the door and kept it open for the others. Within moments she was trapped in a room full of batteries and boomrats, two of which were on fire. It was then that I knew what I had to do.
I sent one of my faster colonist running over to the room. Not to provide a distraction, not to provide supporting fire. I sent him to close the door. The door closed, locked, and forever sealed in the legend and noble sacrifice of Cherisse.
The gravity of what they had just done and the inevitability of the situation settled in with the rest of the colonists as a somber cloud was cast over the settlement.

Cherisse stayed strong and went out in a blaze of glory. The ensuing chain of explosions would have put Micheal Bay to shame. Between eight boomrats and six batteries, it blew out the side of the mountain in a finale that would have been heard across the entire planet, leaving nothing but a flaming crater where there once stood a hero.

When the dust settled, I had no power supply, my prison had burned down and in it a vary valuable prisoner, I had four colonists in the infirmary, and the memory of a hero that will never be forgotten.

R.I.P. Cherisse.