[A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)

Started by Coercion, September 19, 2016, 07:25:09 PM

Previous topic - Next topic

lance789

Umm... when i installed your mod, i get this for plants:





is there or will there be a fix for this?

kaptain_kavern

#166
Have you try without VegGarden ? I can see trees from this mod. (and our mods aren't compatible at the moment)

Also from the number of trees on your pictures it's clear that our mod havent completely load if at all.

Plus it seems your not in the modded rainforest because the weather is set to clear (and our use custom weather labelled differently)

Can you provide more informations on your modlist and such please ?

res34

I had a similar problem, and fixed it by putting this mod at the very bottom of the list. Where is it on your mod list currently?

lance789

I do run this with VeG, and i have it loaded before it, i'll try loading after it thogh, and if that doesnt work i'll try loading it after tiled soil (since i always load this last).

btw way mod list is as such but im adding one or 2 more mods.

lance789

Sooooo yeah, mod still not working for me so here's my mod list:

  <activeMods>
    <li>Core</li>
    <li>Better Pathfinding</li>
    <li>EdBPrepareCarefully</li>
    <li>Stonecutting Tweak</li>
    <li>MadSkills-A15-1.1.7</li>
    <li>TradingSpot</li>
    <li>Deadly Dry Thunderstorms A15</li>
    <li>StorageSearch-0.15.1.2</li>
    <li>DoIT</li>
    <li>Dont Mourn The Dead</li>
    <li>Hospitality</li>
    <li>Recycle</li>
    <li>RTFTJ</li>
    <li>FluffierThanThou-RW_Manager-ae03913</li>
    <li>Faction Discovery</li>
    <li>RWAutoSell</li>
    <li>VeinMiner</li>
    <li>RW_ColonistBarKF-0.15.2</li>
    <li>FluffierThanThou-RW_EnhancedTabs-f5e58d9</li>
    <li>FluffierThanThou-RW_Blueprints-9cbe574</li>
    <li>BetterAnimalControl</li>
    <li>A 15 Talons V1.3</li>
    <li>Imperial Guard Core Mod</li>
    <li>Del's Grass and Bush Drop</li>
    <li>Vegetable Garden</li>
    <li>Wheat15_0</li>
    <li>Del's Grass and Bush Drop</li>
    <li>CPBeastiesLite</li>
    <li>AlphaAnimals-AlphaAnimals-1.0</li>
    <li>GlitterTech-0.15.1280</li>
    <li>AMC(1) DE Surgeries</li>
    <li>AMC(1) ExpandedProsthetics&amp;OrganEngineering</li>
    <li>AMC(2) ADogSaid</li>
    <li>AMC(2) Chemicals &amp; Neutroamine</li>
    <li>AMC(2) EmergencyTreatment</li>
    <li>AMC(2) Improved Surgery</li>
    <li>AMC(2) Medical Training</li>
    <li>AMC(2) Realistic Medical System EPOE Version</li>
    <li>AMC(3) Compatibility patch_ADog &amp; ISurgery</li>
    <li>AMC(3) Compatibility patch_DESurgery &amp; ISurgery</li>
    <li>AMC(3) Compatibility patch_EPOE &amp; ISurgery</li>
    <li>AMC(4) Compatibility patch_EPOE Realiistic Medical &amp; ISurgery</li>
    <li>MiningShaft-GiltterWorldAddon</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_hair</li>
    <li>Rimsenal_Security</li>
    <li>Rimsenal_Storyteller</li>
    <li>FishIndustry</li>
    <li>CaveworldFlora</li>
    <li>RW_Herzblatt-0.15.3</li>
    <li>thrumbowool</li>
    <li>Infused</li>
    <li>Ariadna</li>
    <li>MetroArmory15_2</li>
    <li>Turret Collection</li>
    <li>RemoteExplosives</li>
    <li>RedistHeat</li>
    <li>LogWall-Stuffed</li>
    <li>StuffedVents15_0</li>
    <li>PowerSwitch</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReverseCycleCooler</li>
    <li>QC_Quantum_Cooling</li>
    <li>Furnace</li>
    <li>ED-CheatReactor</li>
    <li>MiningCo. ForceField</li>
    <li>FashionRIMsta</li>
    <li>MiningCo. MiningHelmet</li>
    <li>RIMkea</li>
    <li>Modular Tables</li>
    <li>Fences</li>
    <li>TilledSoil</li>
    <li>TrueMods - immersive balance - cosmetic - ship engine size adjustment</li>
    <li>TrueMods - immersive balance - cosmetic - vitals monitor resources mod</li>
    <li>TrueMods - immersive balance - cosmetic - no medicine for hospital bed</li>
    <li>TrueMods - immersive balance - cosmetic - foxes and wolves comfortable temperature fix</li>
    <li>TrueMods - immersive balance - cosmetic - multi-analyzer resources mod</li>
    <li>TrueMods - immersive balance - cosmetic - armor vest cost fix</li>
    <li>TrueMods - heavy tactical armor vest</li>
    <li>TrueMods - grenade launcher</li>
    <li>TrueMods - fur sleeping spots</li>
    <li>TrueMods - exoskeletons and misc fixes</li>
    <li>TrueMods - caltrops</li>
    <li>TrueMods - immersive balance - primitive - simple wooden staff</li>
    <li>CK_AnimalPlant_Pack-1.2</li>
  </activeMods>


Please help.

kaptain_kavern

Quote from: lance789 on October 07, 2016, 01:12:43 AM
I do run this with VeG, and i have it loaded before it, i'll try loading after it thogh, and if that doesnt work i'll try loading it after tiled soil (since i always load this last).

btw way mod list is as such but im adding one or 2 more mods.
Thx for the modlist.

But the problem remains the same, as for now, our mod is not compatible with VegGarden (without some XML works). I will try to address this in the future (no ETA) but it's not our absolute priority. So for now you have to choose between the two, sorry.


I saw CPBeasties in your modlist, and I also noticed yesterday that both our Pandas are conflicting (this will be addressed in next release).



Progression log


I have finished a patch for making A Dog Said animal body parts available to all the new animals of this mod. I'm just waiting for Coercion to look at it before releasing.


And we have more feature for the next release also...


kcirdor

I bought some Gorillas off an Exotic merchant, probably early year two.  By the beginning of Year 4 they refused to learn how to Haul. 0 of 8 even though it says 20% chance to learn it. So Gorillas for handicapped.  I finally got tired of wasting time on them and sold them.

kaptain_kavern

Hey thanks for the feedback. The thing is Gorilla shouldn't appear at all as Coercion haven't draw them yet (I must have forget to comment them).
That doesn't change the point of your feedback, I will have to look at their code.


I care to not put them in the biome but I forgot merchants :-$

Coercion


Thirite

Quote from: kaptain_kavern on October 07, 2016, 03:54:36 PM
Hey thanks for the feedback. The thing is Gorilla shouldn't appear at all..
I actually had them spawn in as a random pet at the start of a game.

Draegon

Will all biomes get more plants and animals eventually? And will you add any fictional animals? Like cryptids or something?

Draegon

Also the predator to prey ratio is kind of wacky, half the animals on my map are tigers and panters. They kill everyone that arrives.

jmababa

hand me that brick not that good now my researcher is handing bricks they all died at a large raid they still have inferior weapons haven't reaserched any RT weapons. If I take out of haul I sudn't have installed this instead cause the builder will get ther own bricks

res34