Started by Coercion, September 19, 2016, 07:25:09 PM
Quote from: w1r3dh4ck3r on November 10, 2016, 04:59:28 AMI don't know if this is the right place to report this but, this mod loaded together with ED Prepare carefully causes the Animal tab in PC not to work properly (it does not open, or I should say it does not render) gonna make another test but it seems to me that the load order does not matter for this problem to occur, is it just me or is anyone else experiencing this?
Quote from: Pink Omega on November 11, 2016, 03:11:23 PMHello! Can I ask you something? I'm currently doing a mod, so, in wich program did you made the creatures?
Quote from: kaptain_kavern on November 15, 2016, 06:27:27 PMThanks lllMWNlllYep I like the Gurana idea as well, because in all the mods with plants already released, I've never seen anyone adding this particular one. And I've searched this forum (and all the outdated mods threads with A1-A3 mods) several times already, believe me As we were about to "zap" the coffee (basically just switching name as Coercion explained) because too many mod already using it
Quote from: Didact04 on December 08, 2016, 03:08:54 AMThe melee damage output from these animals drastically outweighs anything comparable to the base game. It's bad enough that pawns are getting one-shot. I once saw a pawn get its head lobbed clean off from the first hit by a panda.