Floor textures

Started by mrofa, March 20, 2014, 06:23:09 PM

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mrofa

What is floor texture tile size and if its possible how to make that size bigger ?
All i do is clutter all around.

Architect

its whatever you like, game resizes it for you. 64*64 is the norm, but not all in game textures are that low. I wouldn't suggest any higher than 128 or lower than 64 though, and try and keep it one of the two of them too.
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mrofa

64x64 dont work on floor tiles, they are choped to pices and each floor tile contain a pice of that texture, its size is much much bigger, to see entire 64x texture you need to build tiles on your entire screen its like puzzels.
Thats why im asking about tile size since its more like 2x2.
All i do is clutter all around.

ItchyFlea

From what I can tell, a single floor tile has a texture size that is 32x32.
Overall though, the textures can be quite large. The stone tile texture is a good example, that texture is 1024x1024.

If you're referring to the physical size of the floor tiles, I don't believe they can be changed, and are always 1x1.
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Architect

Sorry, i misunderstood the question :P
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mrofa

Quote from: ItchyFlea on March 20, 2014, 10:14:41 PM
From what I can tell, a single floor tile has a texture size that is 32x32.
Overall though, the textures can be quite large. The stone tile texture is a good example, that texture is 1024x1024.

If you're referring to the physical size of the floor tiles, I don't believe they can be changed, and are always 1x1.

Thanks thats confuse me even more but i will do some tests :D

Quote from: Architect on March 21, 2014, 04:14:47 AM
Sorry, i misunderstood the question :P

np. i know my english is poor :)
All i do is clutter all around.

Kirid

Quote from: ItchyFlea on March 20, 2014, 10:14:41 PM
From what I can tell, a single floor tile has a texture size that is 32x32.
Overall though, the textures can be quite large. The stone tile texture is a good example, that texture is 1024x1024.

If you're referring to the physical size of the floor tiles, I don't believe they can be changed, and are always 1x1.
I haven't messed with terrain, they aren't in the Things resource folder that was released, or I'm not seeing them.
Do other terrain textures have sizes besides 1024x1024? Everything else has a resolution of 64x64pixels per square, are you sure floors are 32x32?

Hypothetically: 64x64 should work, but that would be one repeating tile. 128x128 would be a 2x2 in-game tile. Complex textures like stone bricks require bigger pictures, but you could probably get away with a smaller texture for something simple like metal. Does that make sense to anyone?
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mrofa

Didnt had a chance to check it yet but if ItchyFlea is right you can do actually 64x64 texture for a floor tile by doing 2048x2048 general texture. From what i understand game will change size of a texture to fit its coded size, but this will require some testing and coffie :D
All i do is clutter all around.

ItchyFlea

#8
Quote from: Kirid on March 21, 2014, 06:37:29 PM
I haven't messed with terrain, they aren't in the Things resource folder that was released, or I'm not seeing them.
I pulled the terrain graphics from the resources.assets file.

As for the size of a single tile, I'm probably wrong. I only really fiddled with the terrain textures once.
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mrofa

Ok got it all working and tested on my test colony and thats the result :D


Which is awsome and thats just a randome pattern :D
Size is like itchyflea said 1024x1024 but the square size is actually 64x64 as you can see for the black square frames.
But it seems that a carpet is a diffrent type of floor with diffrent size so this stats only work for metal tiles and likes of it.
Not sure why the floor ico dont show the one square but entire resized texture.

Anyways thanks for help guys!
All i do is clutter all around.

Architect

Quote from: mrofa on March 23, 2014, 05:46:08 PM
Ok got it all working and tested on my test colony and thats the result :D


Which is awsome and thats just a randome pattern :D
Size is like itchyflea said 1024x1024 but the square size is actually 64x64 as you can see for the black square frames.
But it seems that a carpet is a diffrent type of floor with diffrent size so this stats only work for metal tiles and likes of it.
Not sure why the floor ico dont show the one square but entire resized texture.

Anyways thanks for help guys!

That is one sick looking crib :D
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It adds many new methods of power generation and uses for it, as well as other things such as incidents.


mrofa

I got 2 more question thrugh
1. is it possible to make a floor that uses only 64x64 texture and is rotable.
2. mosty to itchyflea :D What are carpet size textures.
All i do is clutter all around.

Cala13er

1. No. And no, you can't add rotatable on to it because of how the game loads that sort of feature in the game.
2. The carpet size is 256x256 :)

There may be ways around it but from clear testing. That's what I've come up with :)

Sorry.

mrofa

Thanks for answers but i kinda did ask the first question wrong.
I had in mind a object that is rotable but can be placed under other objects like floor, it dont need to be floor :P
All i do is clutter all around.

Architect

#14
Quote from: mrofa on March 24, 2014, 06:57:23 AM
Thanks for answers but i kinda did ask the first question wrong.
I had in mind a object that is rotable but can be placed under other objects like floor, it dont need to be floor :P

In that case just change the altitude tag in the XML def for the object :P A full list of tags from lowest draw height to highest include:
   Terrain,
   TerrainScatter,
   Floor,
   FloorEmplacement,
   Filth,
   SmallWire,
   LowMote,
   LowPlant,
   Shadows,
   Zone,
   Waist,
   Item,
   ItemImportant,
   Projectile,
   DoorMoveable,
   BuildingTall,
   Pawn,
   PawnState,
   Blueprint,
   OverheadMote,
   FlyingItem,
   Weather,
   LightingOverlay,
   VisEffects,
   FogOfWar,
   WorldClipper,
   WorldDataOverlay,
   MetaOverlays
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.