[A17][WIP] Cyberpunk (May 17th, 2017)

Started by Darque, September 23, 2016, 12:44:50 PM

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Darque


The Cyberpunk mod will add elements of the Cyberpunk 2020 RPG game to RimWorld.

Phase I
Weapons, Armor and Apparel

  • Pistols completed
  • Shotguns completed
  • Submachine Guns completed
  • Assault Rifles completed
  • Heavy Weapons added
  • Melee Weapons added
  • Many new armors, helmets and apparel added, many with new graphics.
  • Random gun damage code
  • Gun reliability and jamming code added
  • Most Cybernetic implants added

Phase II
Corps as factions - Started.  Will be in separate mod.
Cyberpunk Roles as backstories - Started. Will be in separate mod.




Github Repository

I am open to suggestions and if anyone wants to join in, let me know.
Also, if you are interested in helping with graphics (armor and apparel), I would appreciate the help.

= POWERED BY =
Harmony 1.0.9.0. Detouring Library.

hendrikpfaff

Quote from: Darque on September 23, 2016, 12:44:50 PM
The Cyberpunk mod will add elements of the Cyberpunk 2020 RPG game to RimWorld.
Phase I
Weapons and Armor

Phase II
Corps as factions
Cyberpunk Roles as backstories

Phase III
Cybernetic implants

Phase IV
TBD

Github Repository

I am open to suggestions and if anyone wants to join in, let me know.
I only know xml but i could help you with making the corps, weapons idk.
Im just bored so i can help you make some things if you want. (Dont ask me to draw someting i suck at that :P )

Darque

All help is appreciated :)

I have a list of the major corps here.

For some of the militaristic corps such as Arasaka and Militech, do you know if we can restrict their weapons to a certain set?

hendrikpfaff

Quote from: Darque on September 23, 2016, 02:09:49 PM
All help is appreciated :)

I have a list of the major corps here.

For some of the militaristic corps such as Arasaka and Militech, do you know if we can restrict their weapons to a certain set?
Yes you can should be in the pawn defs somewhere if im right :/

Darque

#4
Progress continues.  The new pistols and shotguns completed as well as some of the other guns. Here are all the guns created so far:


Darque

I completed 9mm SMGs today.  Progress has slowed down a bit because of life, but it continues.  Next I will be working on the 10mm SMGs.

One thing I would like to add to the mod is the concept of gun reliability.  Some of the guns will be manufactured better to start with, while others are cheap junk. This means that a less reliable gun would jam more often. I would like to represent that ingame by the gun not firing, and the pawn must cool down and aim the gun again before he can fire.  As a secondary effect of the gun jam, the gun would receive a little bit of damage every time it jams.

Another question to ponder for this system: if a gun is less reliable, should it also start with fewer hit points and/or deteriorate faster?

Darque

All of the SMGs are now completed.  My next task will be to work on assault and sniper rifles.

Darque

Progress continues.  21 various new assault rifles have not been added to the mod. Next I move on to sniper rifles.

demeggy

Love anything Cyberpunk; watching this with beady eyes!

Wolf619

Quote from: demeggy on October 20, 2016, 12:45:46 PM
Love anything Cyberpunk; watching this with beady eyes!
Lol same here can't wait to do some shadow runs in rimworld lol

Darque

Quote from: Wolf619 on October 20, 2016, 07:20:58 PM
Quote from: demeggy on October 20, 2016, 12:45:46 PM
Love anything Cyberpunk; watching this with beady eyes!
Lol same here can't wait to do some shadow runs in rimworld lol
Feel free to download what is in the GitHub and give it a try.
Also, if there is anything specific you would like to see in this mod, let me know and I'll do my best to accommodate.

Wolf619

Quote from: Darque on October 21, 2016, 01:31:19 AM
Quote from: Wolf619 on October 20, 2016, 07:20:58 PM
Quote from: demeggy on October 20, 2016, 12:45:46 PM
Love anything Cyberpunk; watching this with beady eyes!
Lol same here can't wait to do some shadow runs in rimworld lol
Feel free to download what is in the GitHub and give it a try.
Also, if there is anything specific you would like to see in this mod, let me know and I'll do my best to accommodate.
Sunglasses and Trench coats so I can make my guys look like syndicate lol
orks? maybe? for a rival faction??
I'll have to think about it

Darque

Quote from: Wolf619 on October 21, 2016, 09:05:43 AM
Sunglasses and Trench coats so I can make my guys look like syndicate lol
orks? maybe? for a rival faction??
I'll have to think about it
I can add sunglasses and trench coats to my list. I don't think that should be difficult.
But Orks? Are you getting Cyberpunk confused with Shadowrun or another scifi setting?
To picture the Cyberpunk setting, think more in the lines of Johnny Mnemonic or Ghost in the Shell.


demeggy

Totally agree with Trenchcoats and Sunglasses. Maybe some badass new cyborg bodyparts?

Darque

#14
I will totally be adding new cybernetic implants/bodypants.  It's one of the reasons to do cyberpunk :D

BTW here is my current todo list for implants:

NameDesc
Speedwaremove faster
Subdermal ArmmorAR .18 armor
Adrenal Boosterfaster reflexes
Grafted Musclelift more, more melee damage
Skin WeaveAR .12 armor
Enhanced Antibodies+1 healing
Toxin Binders+4 drug resistance
Nanosurgeonsx2 healing
Scratchers3 melee dmg
Rippers9 melee dmg
Wolvers18 melee dmg
Big Knucks14 melee dmg
Slice N Dice12 melee dmg
Image Enhancement+2 vision
Targeting scope+1 ranged to hit
Amplified hearing+1 hearing
Tool handconstruction bonus
Buzz handplant cut bonus
Drill handmining bonus
Faceplate   AR .25 head
Torso plateAR .25 torso
Cowl plateAR .25 head