Rimworld Technical Question: Out-of-Colony CPU

Started by CannibarRechter, September 24, 2016, 12:52:20 PM

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CannibarRechter

So, this is a rather detailed question about the game engine:

What calculations occur offscreen in Rimworld?

I've become curious, as we know that off-screen pawns seem to have wounds process, age, and die. So I'm wondering how many offscreen pawns are modeled, what governs the total count of offscreen pawns, and so on?

(I posted this  under mod help mostly because I thought it was more technical than "general").
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

skullywag

For one they are called "world pawns" so youll find them referenced as such on the code i guess. ILSpy (or other decompilers) may help you find what they do.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

CannibarRechter

I guess the reason I am asking is that I've noticed that in the late game, the game slows down, even after I start building, adding pawns, or adding animals. So I am wondering if there is something happening not in the colony that slows the game down, and if there are things in the XML which may have an impact on this.
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects