Statistics.

Started by Semmy, October 15, 2013, 02:12:16 PM

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Semmy

God i love statistics.
How many bullets did you fire
how many things of A did you build
etc etc etc.

Will there be anything like a statistics overview when you end your game by either dying or escaping your rimworld
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

British

Agreed.

Something like points 1 and 2 here ::)

Semmy

Quote from: British on October 15, 2013, 03:03:43 PM
Agreed.

Something like points 1 and 2 here ::)

I'm more talking about numbers.
Real numbers
Number of colonists who died 13
Bullets fired 11.123

stuff like that d-:
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

British

I take it you never played Zafehouse Diaries...
The end-game diary is quite detailed (an example).

GC13

Metal used to make:
Walls
Furniture
Other

Food eaten
Food sold

Your colonists spent their time (%):
Idling
Mining
(Walking to mine)
Hauling
(Walking to haul)
Growing
etc...

Oh, I could go on and on...

Semmy

That is the stuff i would love to see indeed.

I can understand it being a shitload of work for tynan to add to the game
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

British

No love for my links... /cutwrist

Semmy

#7
Quote from: British on October 15, 2013, 03:54:40 PM
No love for my links... /cutwrist
Quote from: British on October 15, 2013, 03:17:02 PM
I take it you never played Zafehouse Diaries...
The end-game diary is quite detailed (an example).



yes i like yer quotes and yes i  played it (-:

and yes thats how i would like to see it
That just misses the numbers
let me rephrase that. I would like to see even more numbers than that
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

British

The stats are on the very last pages (with numbers !).
The early ones are the events.

Tynan

Yes, this is a good idea.

It sort of falls under the storytelling tools module. When we do this I hope to do it in a much richer way than just counting. For example graphic variables over time so you can see battles by spikes in the number of shots fired. Or recording the base layout over time so you can replay it in time-lapse.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

British

Quote from: Tynan on October 15, 2013, 05:30:40 PM
Or recording the base layout over time so you can replay it in time-lapse.

(yes, I like this picture very much)

Semmy

Quote from: Tynan on October 15, 2013, 05:30:40 PM
Yes, this is a good idea.

It sort of falls under the storytelling tools module. When we do this I hope to do it in a much richer way than just counting. For example graphic variables over time so you can see battles by spikes in the number of shots fired. Or recording the base layout over time so you can replay it in time-lapse.

You my man have way to many awsome ideas
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

Matty

#12
Long term idea, but something really cool nonetheless.

I thought it would be a great way to really focus on the storyline is to have a Journal/Captains Log that documents your story (1st or 3rd person). It would auto update at every event that happened and write a random story to go with it.

Each log can have parts to it; 'Event' 'Event Reaction' 'social interaction'
Traits would effect the social interaction, so if someone was mean it would load a random phrase about x doing y. So good traits would make good remarks, and bad traits would make bad comments.

e.g.
QuoteDay 4 Cycle 1
    Name1: "A group of raiders have landed nearby, I hope they don't cause us trouble. Name2 has been working on some defenses.
name3 has been causing arguments because she is so selfish.

QuoteDay 5 Cycle 1
    Name2: "We fought # Raiders, we took down #.
Name3 got injured shooting. (Don't really feel bad for her).
We took name4 hostage, she was a {job} who was raiding us. We are not making contact with her until we decide what to do"

Obviously some/all of this might not be possible, and it would require random sentences to be created for each event (raid, trade, death, event). Just a suggestion :)
Been watching streams, can't wait.

GC13

Something a'la Zafehouse: Diaries perhaps? That game seems to have very detailed logs.

Semmy

The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke