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Author Topic: [A15] Alpha Animals  (Read 60364 times)

skullywag

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[A15] Alpha Animals
« on: October 02, 2016, 04:59:45 AM »

Ok here it is:

https://github.com/Skullywag/AlphaAnimals/releases/tag/AlphaAnimals-1.0

to see what this contains, please visit:

https://ludeon.com/forums/index.php?topic=17087.0

Where A Friend did all the art.

All animals are spawning rarely, however there is an issue in A15 with custom thinktrees that im struggling to get working (this basically means the ranged animals dont throw stuff) so i thought id get a test release out to get some feedback. Enjoy.
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A Friend

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Re: [A15] Alpha Animals
« Reply #1 on: October 02, 2016, 05:49:46 AM »



Well, a test release maybe, but I'm happy to see it in-game anyways. Thanks for your hard work, man.
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kaptain_kavern

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Re: [A15] Alpha Animals
« Reply #2 on: October 02, 2016, 01:08:11 PM »

Great works guys.

Now I see why you were needing custom DLL, it was for the ranged combating creatures!

Coercion

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Re: [A15] Alpha Animals
« Reply #3 on: October 02, 2016, 01:19:08 PM »

cool :)

I will check it out
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Evmeister

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Re: [A15] Alpha Animals
« Reply #4 on: October 02, 2016, 02:31:34 PM »

Yaaaaaay! I'm so happy you released it!!!!
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marvin__

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Re: [A15] Alpha Animals
« Reply #5 on: October 02, 2016, 04:15:33 PM »

HYPE
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Mr.Cross

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Re: [A15] Alpha Animals
« Reply #6 on: October 02, 2016, 05:37:23 PM »

Woot!
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mew_the_pinkmin

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Re: [A15] Alpha Animals
« Reply #7 on: October 02, 2016, 07:44:25 PM »

YES
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newcadence

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Re: [A15] Alpha Animals
« Reply #8 on: October 03, 2016, 12:42:06 AM »

THE MOD WE'VE ALL BEEN WAITING FOR
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Serorin38

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Re: [A15] Alpha Animals
« Reply #9 on: October 03, 2016, 03:36:59 AM »

I can't find BiomeDefs .  Is it not needed ?
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kaptain_kavern

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Re: [A15] Alpha Animals
« Reply #10 on: October 03, 2016, 03:53:39 AM »

Animals and plants can also been added to biomes directly in their respective code parts now. That mean you can use this mod with another that use a modded biomedefs

MintyFr3sh

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Re: [A15] Alpha Animals
« Reply #11 on: October 03, 2016, 05:34:40 AM »

YYYYEEEEEWWWWWWWWWWWW FINALLY
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skullywag

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Re: [A15] Alpha Animals
« Reply #12 on: October 03, 2016, 07:05:13 AM »

Animals and plants can also been added to biomes directly in their respective code parts now. That mean you can use this mod with another that use a modded biomedefs

Unless the mod renames or removes vanilla biomes, thats the only time this mod will fail.
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kcirdor

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Re: [A15] Alpha Animals
« Reply #13 on: October 03, 2016, 10:26:17 AM »

Are the animals Butcher-able?
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AtomicRavioli

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Re: [A15] Alpha Animals
« Reply #14 on: October 03, 2016, 01:20:16 PM »

Really fantastic mod, fits the vanilla aesthetic really well while being a meaningful addition. Easily 9/10 if not more.
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