Victory conditions

Started by Boba Phat, October 02, 2016, 02:01:32 PM

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Boba Phat

I really like the system Alpha Centauri uses for victory, where you can use your strengths to your advantage: the banker can corner the market and get a financial victory, the ecologist can research fungus and get an ascension victory, and so on.  Like, for example, I've sometimes been blessed with two or three good artists, and once you get them up to 20 skill, you can have them doing nothing but churn out legendary statues and buy... well, everything.  Instead of building a spaceship to escape, I should be able to simply buy tickets on a passing spaceship for an outrageous amount of money.  (100k silver per colonist doesn't seem out of line.)

Military victory: Build X many weapons and armour of Y quality, have Z many colonists with a N skill in combat.

Science victory: Research *every* technology, which opens up a victory condition technology which costs something like 500,000 points.

Slavemaster victory: Have X number of simultaneous prisoners while having sold Y number of prisoners.

And so on.