[a15]Psychic Recruits

Started by hector212121, October 04, 2016, 12:19:05 PM

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hector212121

People walk into my camp instantly knowing that my chef butchers people and that my warden sells prisoners. I personally consider this a bug, even if it might not be a unintentional thing.

Calahan

The butchering humans part of this was discussed two months ago (in GD). Here is a link to that discussion thread.
https://ludeon.com/forums/index.php?topic=22783.0

I'll leave this thread open (in the bug section) for now to see if there's any other input to be had, but I'm 99% certain this is WAD and not a bug. And while it does seem weird that these sort of things are known instantly (ie. Pawns are psychic), it is intended behaviour (so a design decision, not a bug).

hector212121

I was thinking of it from the stance of who gets the relation debuff, not the mood debuff... shrug