[1.0-1.4] Advanced Cultivation

Started by theguruofreason, September 01, 2018, 04:41:34 PM

Previous topic - Next topic

Canute

I think tilling isn't just to plow the dirt, it to pull up the weeds too.
And since there is allready some plant there you want to protect and enhance, it take's more time then just a simple plowing the.

But ok, that's the last try. If you don't want do it, or too much work to implement it, it is fine.


theguruofreason

Update Released!
V1.1.4


The github link in the main post is updated!

Change Notes:

  • Ensured Rimworld 1.0.0 compatibility
  • Fixed compost bins repeatedly reporting being ruined by temp without compost inside
  • Fixed compostables reporting a "completes in" period when they're not fermenting (when outside valid temp range)

Canute

Thanks,
don't forget to update the topic at your original posting, it is still labeled at B19 at the topic overview.

mischab1

Farmers don't till close to permanent fruit trees\plants in real life either. It would damage the roots. Instead you top-dress with compost.  If you want to be a little more realistic you could have weeds grow over time that reduce the amount of fertility that is available to the plant requiring a weeding job to clear out. But please don't do that. I hate weeding!  :p

This looks fun. I'll have to try it soon.

DiamondGrace

#34
Hi. I use this mod with russian locaisation and it break saves like this:

<thing Class="Advanced_Cultivation.Building_AC_CompostBin">
<def>AC_CompostBin</def>
<id>AC_CompostBin313063</id>
<map>0</map>
<pos>(164, 0, 127)</pos>
<health>100</health>
<faction>Faction_29</faction>
<процесс ферментации>0,7523428</процесс ферментации>
<compostCount>5</compostCount>
</thing>


I think "<процесс ферментации>0,7523428</процесс ферментации>" string in unnormal at XML.
Can anyone help?

Found solution. Remove next string from LanguageData.xml:

<AC.FermentProgressSave>процесс ферментации</AC.FermentProgressSave>

theguruofreason

Rejoice! Advanced Cultivation is now Rimworld 1.1 compatible! Links in the main post have been updated. Happy farming!

Beathrus


gendalf

Do you have to refertilize it after every harvest?

theguruofreason

Updated to 1.1.8
- Now compatible with Rimworld 1.3

theguruofreason

Quote from: gendalf on October 14, 2021, 02:27:35 PM
Do you have to refertilize it after every harvest?
No. Fertilized soil is "built" like any other floor and persists across harvests. Tilling, however, must be done after each harvest.

theguruofreason

Update Released!
V1.1.9


All links updated!

Change Notes:

  • Ensured Rimworld 1.4 compatibility