New worlds and their problems

Started by gold, October 16, 2013, 02:43:37 AM

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gold

MORE WORLDS
I would like a diversity of worlds so far all I have seen the same rocky planet with the map changed a little. An example could be a ice world harsh and cold with little edible plant life your settlers will need to act quickly to find ways to feed themselves. Other examples could be jungle worlds, grass worlds, desert world, and bog worlds or perhaps even a dead world full of old ruins. Each different world would require a different starting plan to deal with their most pressing issue be it little food, aggressive animal life, or just managing buildable space.

PLANET CONDITIONS
This would be something on the planet that would change how thing happen ether for good or bad.

Powerful magnetic field: Your planet has a usually high magnetic field resulting in it often pulling in space junk and interfering with ship controls but providing natural protection from the sun.
Effects: lowered ship encounters, lowered raider encounters, increased ship crashes, increased planet strikes, solar flares have no effect on electronics.

Necrotiz: A bacteria in the soil that infest and breaks down organic matter. Easily fought of by a health human immune system burial of dead is not advised.
Effects: people that are sick, injured or have weak immune systems may become infected and die, bodies buried in the ground may rise as zombies.

A incinerator in need for the game even if this is not included as the number of graves need for a long play throw will be insane.

Heavy metals: This planet minerals are incredibly dense allowing for a grater yield from mining.
Effects: all mining yields twice as much medal.

Copper weed: almost identical to it cousins this plant looks like edible material but is quite poisonous.
Effect: settlers may become sick after eating, high chance will raw food, lower chance when processed.

Build drone: You discovered that the planet has wandering build drones. Once they have spotted a settler they will follow you to home base and start working on building projects. Even though they are clearly helpful many settlers wonder why they are on this planet, while others are disturbed by them.
Effect: gain free worker when found, may have a negative effect on settlers, may have rouge ai.

Semmy

More worlds are most likely achieved by adding different biomes.
One of the modules tynan is planning to add. This can mean desert/ice worlds etc etc.

For the planet conditions.
Some of the stuff like the bacteria and debris can be achieved through the story teller.
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

British

The KickStarter campaing page has a good bunch of informations about how RimWorld could evolve.

You can also check the Your Cheapest Ideas thread, which may touch on subjects you have mentionned (like the drone ones)...