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Author Topic: [A17] Ancient Asian Weapons (27.05.2017) A17 update  (Read 31702 times)

eatKenny

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[A17] Ancient Asian Weapons (27.05.2017) A17 update
« on: October 09, 2016, 03:29:18 PM »




License:
This mod is licensed under the Creative Commons Attribution-ShareAlike 4.0 International license.


Description:
inspired by mod Medieval Times, this mod adds some additional ancient asain weapons, and i will suggest you to play this mod with Medieval Times.


MELEE WEAPONS:

you can find all the melee weapons here:
Rimworld melee weapons (Google sheets)


RANGE WEAPONS:

Chu-Ko-Nu
- low damage but fires 3 arrows in a burst

Shuriken
- short range but good DPS

Shou Chong
- hand cannon fires multiple projectiles, poor accuracy

Hwacha
- long range, fires over wall, but poor accuracy, fires lots of arrows at an area

Zhen-Tian-Lei
- medieval grenade from china



DOWNLOAD (A17)

https://www.dropbox.com/s/k0l68xvaeqt0j8u/Ancient%20Asian%20Weapons_A17.zip?dl=0
« Last Edit: May 27, 2017, 07:41:14 AM by eatKenny »
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Thirite

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #1 on: October 10, 2016, 07:38:38 AM »

The graphics look really good. Personally I'm not really for the whole "folded a gorillion times katana", though. Historically speaking, the katana was not functionally 'better' than a European longsword. The reason weapons in feudal Japan took so much effort to make was largely due to poor ore quality that required a lot of purification, and also its scarcity (hence wooden armour). The curvature of the blade allowed for a better cut with a swing, but the longsword's sheer length and weight largely made up for the lack of a curved cutting edge. A straight blade also allows for more controlled parries than a curved blade, and this is evident in medieval swordplay tactics. Despite common belief, a katana was perfectly capable of effective stabs; hell, I've seen modern videos of it punching through steel plate. Of course, the European longsword was also fully capable of piercing attacks and typically at a greater length.

To sum things up the katana wasn't a super amazing sword, it had its strengths and weaknesses like many other melee combat weapons.
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eatKenny

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #2 on: October 10, 2016, 02:47:22 PM »

The graphics look really good. Personally I'm not really for the whole "folded a gorillion times katana", though. Historically speaking, the katana was not functionally 'better' than a European longsword. The reason weapons in feudal Japan took so much effort to make was largely due to poor ore quality that required a lot of purification, and also its scarcity (hence wooden armour). The curvature of the blade allowed for a better cut with a swing, but the longsword's sheer length and weight largely made up for the lack of a curved cutting edge. A straight blade also allows for more controlled parries than a curved blade, and this is evident in medieval swordplay tactics. Despite common belief, a katana was perfectly capable of effective stabs; hell, I've seen modern videos of it punching through steel plate. Of course, the European longsword was also fully capable of piercing attacks and typically at a greater length.

To sum things up the katana wasn't a super amazing sword, it had its strengths and weaknesses like many other melee combat weapons.

good point, i guess i got wrong impression from R. Lee Ermey. However almost double the workamount for 0,55 more DPS seems balanced to me.

PS: after some youtube research i will say katana is sharper but more fragile, longsword is more durable. so i guess some extra DPS for katana makes sense, maybe i should also put a higher deterioration rate to katana as balance.

Thirite

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #3 on: October 10, 2016, 03:04:40 PM »

That's a good point, realism always should stand aside to gameplay mechanics/balance.
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Jessi

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #4 on: October 10, 2016, 03:09:11 PM »

That's a good point, realism always should stand aside to gameplay mechanics/balance.
The graphics look really good. Personally I'm not really for the whole "folded a gorillion times katana", though. Historically speaking, the katana was not functionally 'better' than a European longsword. The reason weapons in feudal Japan took so much effort to make was largely due to poor ore quality that required a lot of purification, and also its scarcity (hence wooden armour). The curvature of the blade allowed for a better cut with a swing, but the longsword's sheer length and weight largely made up for the lack of a curved cutting edge. A straight blade also allows for more controlled parries than a curved blade, and this is evident in medieval swordplay tactics. Despite common belief, a katana was perfectly capable of effective stabs; hell, I've seen modern videos of it punching through steel plate. Of course, the European longsword was also fully capable of piercing attacks and typically at a greater length.

To sum things up the katana wasn't a super amazing sword, it had its strengths and weaknesses like many other melee combat weapons.

good point, i guess i got wrong impression from R. Lee Ermey. However almost double the workamount for 0,55 more DPS seems balanced to me.

PS: after some youtube research i will say katana is sharper but more fragile, longsword is more durable. so i guess some extra DPS for katana makes sense, maybe i should also put a higher deterioration rate to katana as balance.

I like that this didn't turn into a pissing match about swords. Also yes, very nice looking mod.
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A curious little creature...

res34

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #5 on: October 10, 2016, 03:33:38 PM »

Any plans for more weapons, such as the naginata, yari, or kabutowari?
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eatKenny

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #6 on: October 10, 2016, 04:07:02 PM »

Any plans for more weapons, such as the naginata, yari, or kabutowari?
sure, looking for suggestions and ideas like this...

ChromeMax

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #7 on: October 11, 2016, 10:34:10 AM »

When are you going to update high caliber? I love that you're adding different variants of weapons, but your high caliber mod hasn't received any updates in quite some time, and I think adding different types of guns would really bring it to the people's attention.
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eatKenny

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #8 on: October 11, 2016, 12:09:48 PM »

When are you going to update high caliber? I love that you're adding different variants of weapons, but your high caliber mod hasn't received any updates in quite some time, and I think adding different types of guns would really bring it to the people's attention.
run out of ideas of new guns. and i think it's already enough guns/weapons of different variants.

Razzoriel

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Re: [A15] Medieval Asain Weapons (v0.15 / 09-10-2016)
« Reply #9 on: October 11, 2016, 12:28:14 PM »

When are you going to update high caliber? I love that you're adding different variants of weapons, but your high caliber mod hasn't received any updates in quite some time, and I think adding different types of guns would really bring it to the people's attention.
run out of ideas of new guns. and i think it's already enough guns/weapons of different variants.
Blasphemy! You can never have enough guns in any game ever!
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eatKenny

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Re: [A15] Medieval Asain Weapons (v1.15 / 12-10-2016) 5 new weapons!
« Reply #10 on: October 12, 2016, 09:28:03 AM »

5 new weapons added, enjoy. ;)

res34

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Re: [A15] Medieval Asain Weapons (v1.15 / 12-10-2016) 5 new weapons!
« Reply #11 on: October 15, 2016, 08:25:33 AM »

Most lovely. Now I can fight at range with melee tribesmen with such deadly polearms, and my ranged fighters can have cannons!

I decided to look around some more, and found a few more weapons that might pique your interest. Admittedly, these might not all be considered truly medieval, as some might by from slightly earlier or later time periods.

Japanese:
- Kanabō
- Ōtsuchi
- Yumi
- Kusarigama

Chinese:
- Zhanmadao
- Ji (polearm)
- Thunder crash bomb
- Monk's spade
- Jian
- Wind and fire wheels
« Last Edit: October 15, 2016, 08:33:50 AM by res34 »
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Dante King

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Re: [A15] Medieval Asain Weapons (v1.15 / 12-10-2016) 5 new weapons!
« Reply #12 on: October 15, 2016, 11:31:07 AM »

In the title... Asain... your spelling is making my Grammar Nazi heart cry.
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eatKenny

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Re: [A15] Medieval Asain Weapons (v1.15 / 12-10-2016) 5 new weapons!
« Reply #13 on: October 15, 2016, 12:13:37 PM »

In the title... Asain... your spelling is making my Grammar Nazi heart cry.
:P

eatKenny

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Re: [A15] Medieval Asain Weapons (v1.15 / 12-10-2016) 5 new weapons!
« Reply #14 on: October 15, 2016, 12:16:26 PM »

Most lovely. Now I can fight at range with melee tribesmen with such deadly polearms, and my ranged fighters can have cannons!

I decided to look around some more, and found a few more weapons that might pique your interest. Admittedly, these might not all be considered truly medieval, as some might by from slightly earlier or later time periods.

Japanese:
- Kanabō
- Ōtsuchi
- Yumi
- Kusarigama

Chinese:
- Zhanmadao
- Ji (polearm)
- Thunder crash bomb
- Monk's spade
- Jian
- Wind and fire wheels

thanks mate, some of them looks rather interesting.
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