Building a 1x path through something doesn't build correctly

Started by scotty562, October 11, 2016, 03:04:38 PM

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scotty562

This is an issue with how pawns build walls. Ex you build a 1x path 5 spaces into a mountain. The pawns might build 1 or 2 blocks in and leave the remaining blocks unbuilt because they  can no longer reach those blocks to build them. This can be remedied by micromanaging the pawns and have them build 1 block at a time starting with block 5 in this case, but that isn't fun. When I tell them to build something I expect they'll be able to do it. I encounter this issue every game, and it's by far the biggest issue I come across on a regular basis. My suggestion is to change this behavior, but this may be a bug so if this is in the wrong place please move it.

14m1337

it's a pawn. pawns are quite stupid. just like lemmings.
if you wouldn't have to micro-manage in this game, where would the fun factor go ?
Quick_Silver - The One And Lonely
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Alenerel

Im ok with micro, but Im not ok with unnecessary micro.

Another good example is the UI, building and checking the character, mood and health, etc makes you click much more times that it is necessary. These things should be more at hand.

Not to mention the "made with Microsoft Word 2003" feeling the UI gives to me...

If I knew how to mod I would be already trying to figure out how to reduce the number of clicks by just ordering the UI differently. I hope that the devs will address this eventually.

scotty562

Quote from: 14m1337 on October 12, 2016, 01:49:05 AM
it's a pawn. pawns are quite stupid. just like lemmings.
if you wouldn't have to micro-manage in this game, where would the fun factor go ?

Based on that logic we should plant each individual crop, target each item to haul, individually click on each wall segment to build, ect. None of those things are fun. I can highlight any other wall and have it build, why not this one?

stu89pid

I agree that is frustrating but I don't think this is something the devs should solve. You have some level of agency over your pawns. If I build geothermal plant and a wall surrounding it at the same time, you risk the pawns finishing the walls before the geothermal if you don't micromanage. I think this is OK.

I like to mine a single tile path through a mountain so I can run a power cable through from a nearby geothermal. In real life, it would take a lot of work to mine through a mountain to run electricity. I am ok with having to build a single wall at a time to close off the pathway. It's tedious but rewarding and I think the tradeoff is OK.

carbon

So what do you do when the inevitable Zzzttt... causes the conduit mid-mountain to be destroyed?

I can't stop thinking that building a single-wide wall through a mountain is rather foolish even without AI problems.

PieTau

Quote from: carbon on October 12, 2016, 10:41:27 AM
So what do you do when the inevitable Zzzttt... causes the conduit mid-mountain to be destroyed?

I can't stop thinking that building a single-wide wall through a mountain is rather foolish even without AI problems.
make a second next to it the chance that another zzzzzt.... get the the now 3 crusial links is rather low
and if it does you repeat
build another line next to it
with every itteration the chance of doing the folowing line becomes exponentialy lower

maybe if building isn't like the rest but opposite does the job farthes away from him it could be fixed
then again this isn't such a big problem and definatly not the biggest AI problem

Alenerel

I didnt understand very well what you want to do at first. You want to make a 1x in the mountain, put a cable, then a wall filling everything? Wouldnt be easier to put two doors, one at each end?

BlueWinds

Filling in the mountain makes it far less attractive to raiders / sappers. Two doors they'll happily blow through, but a tunnel filled with walls they'll treat more like the solid mountain it was before I hollowed a path through it.

It is slightly tedious to build the wall one tile at a time, but nothing too terrible. Minor annoyance, closely related to "trapped myself" or "whoops, locked a stone block in the corner and now have to deconstruction a wall to pull it out."

ArguedPiano

I believe the pawns prioritize construction projects that are closest to them (correct me if I am wrong). So it makes sense that they will build the wall at the front of the 1x tile first.

As 14m1337 said:
Quote from: 14m1337 on October 12, 2016, 01:49:05 AM
it's a pawn. pawns are quite stupid.
The only difference between screwing around and science is writing it down.

14m1337

did ye ever try to build a "wall of doors" on that 1x path, instead of a "wall of walls" ?

plus: the door could make the raiders think like "whow, a door, this must be a faster way to all the shinies, instead of walking around the mountain". after the first destroyed door, the next door still may cause the same ... and so on. this could even buy you plenty of time to send out your snipers and kill the busy raides one by another :evilgrin:
Quick_Silver - The One And Lonely
My posts may sometimes be filled with (sarcastic) humor - it's up to you to find it out on your own.
Usually drunk on Mondays from 21:00 to 03:00 CEST.

jmababa

Me I'll just run cable through mountains but use 2 doors instead cause I have the cave world flora insta mushroom farm