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Author Topic: Rework Blight Event.  (Read 1291 times)

BetaSpectre

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Rework Blight Event.
« on: October 12, 2016, 11:10:30 PM »

Instead of plants going poof. I think there should be at least two different variations of the event.
All crops are withering: They are losing health over time, and must be harvested immediately or they will be lost. (IRL even if there is a blight crops don't just poof, and during this event the crops should lose like 5 HP per second so not enough time for an actual harvest)

The second variation:
All crops are tainted: Anything harvested from affected crops (Anything outside a greenhouse) will have a significant chance of being poisoned/rotten.
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Hierophant

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Re: Rework Blight Event.
« Reply #1 on: November 09, 2016, 12:20:34 AM »

And why does blight also attack plants in hydroponics? I never got that.
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JimmyAgnt007

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Re: Rework Blight Event.
« Reply #2 on: November 09, 2016, 11:17:49 AM »

I think blight should target a single plant, then everything around it.  So one field over there is taken out while the one a ways away is fine.

I work in agricultural research so I agree that they just shouldnt go poof. 

I think that once blight sets in that you can harvest right away and be safe, or let it finish growing and get a lot of tainted food.  If you are desperate then you eat it anyways even if it will make you sick.

Vxsote

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Re: Rework Blight Event.
« Reply #3 on: November 10, 2016, 02:24:07 PM »

How about a variation where a particular crop is ruined, but not everything?
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JimmyAgnt007

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Re: Rework Blight Event.
« Reply #4 on: November 10, 2016, 02:26:14 PM »

crop specific would be better as well.

Wex

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Re: Rework Blight Event.
« Reply #5 on: November 11, 2016, 07:20:34 PM »

How abot distance being a factor too?
When in my main field potqatoes are dieing, The rice in the hydroponics shouldn't die too.
Expecially if the hydrophonics is on the opposite side of the base.
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