More autonomous butchering for tribals

Started by RemingtonRyder, October 14, 2016, 03:45:03 AM

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RemingtonRyder

As things stand, I don't especially mind setting up some custom bills so that my tribals cook only meals that they're likely to eat right away, and make the rest of it into pemmican because it lasts longer.

However. This means that I need to send them to hunt fairly regularly, but not butcher everything right away. Now, the hunting, I don't mind doing, but every time they bring back a kill I have to look at the stockpile of meat and decide whether I need to jump into the bills on the butcher table and +1 or +2 my limited butchering bill.

This is because corpses keep fresh for days, but meat spoils much faster.

Maybe a 'When meat reserves are low' precondition can be added to the bill configuration on the butcher table?

Alenerel

Idk if this deserves a feature or not but I get what you say, I had it very rough with meat the first plays of tribal.

I found an easier way to not mess up. Set butchering to forever, make pemmican forever, then grow rice or whatever. On the resources UI (top left) drop the raw food and you will see the meat and vegetables, check that from time to time. The trick is to always have more vegetables than meat. If you have only vegetables, for example 500 veggies and 5 meat, then order something like 5 creatures to hunt. And always have a cook guy with the most priority so he cooks ASAP if something is ready.

To improve this, you can set to cook simple meals with meat only (in my case I do number-of-colonists*3 days) as lowest priority. This means that if they cant cook pemmican cause your crops arent ready they will make simple meals instead with meat so they dont have to eat it raw.