Colonist leaves due to [reason]

Started by ttc, October 16, 2016, 06:40:26 PM

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ttc

Just as we get random wanderers or convince prisoners to join up with us, I think it would add to the game if people could also leave. Some ideas off the top of my head:

  • Someone who is really unhappy due to [reason] decides they've had enough with your terrible colony and they might be better off elsewhere - maybe this could be a mental break type that triggers after repeated breaks.
  • Someone has family visit and the family member talks up how good their village is, so they leave with them
  • Someone has a messy divorce/split and can't bear the sight of their ex, so they leave
  • A psychopath who is quite bloodthirsty is disappointed that your colony doesn't have enough bloodshed and runs off with the group of raiders, maybe grabbing whatever valuables are not nailed down at the time

Someone leaving could give a negative mood hit to colonists who liked the person, maybe a bigger hit depending on the amount of time they've been in the colony. It could also give a mood boost to anyone who didn't like them.

When you get the notification that colonist is leaving, you could try to arrest them and convince them to stay.

ruddthree

This idea was actually in the game at some point, if I remember correctly, and was removed at some point.

O Negative

Mental break is still in the XML, just have to go in there and activate it :)