[A15] Disease Realism (Kind being worked on but not really)

Started by O Negative, October 16, 2016, 08:20:20 AM

Previous topic - Next topic

O Negative

The thing about using food (which I highly considered) is the fact that it would then have the potential to induce food poisoning AND whatever illness received. I can't really remove food poisoning from the possibilities (at least not that I know of). I feel like that's just a bit overwhelming for a player, and makes the game flat-out not fun. Especially with how frequent food poisoning already is. I could definitely be wrong about that though, as I haven't actually tried playing with it.

Maybe you're right, though. Food as a vector for disease is a good one. It would most likely go to Gut Worms and Muscle Parasites. There's nothing wrong with diseases having multiple vectors, in my opinion. I would like to make it so that those parasitic infections are only caused by eating meats that aren't cooked well or something.

I've been taking a C# course online these past couple of days, and I'm hoping to use what I'm learning in it soon.

Until I get a decent assembly going, I'm going to stick to refactoring diseases and make this into more of a "Disease Realism" mod. I've already made the parasitic infections slow growing, which are hard to notice until they're fairly developed/established, moderately difficult to get rid of, and can become overwhelming if left untreated.

O Negative

First Unfinished Version is up!

I've fixed all of the bugs I could find on my own. Incompatibilities posted on the main page. Im making an active effort to prevent popular mod incompatibilities :)

Feel free to report any bugs you find, or make suggestions.

zmadz

damn gut worms are op tried vanilla with only your mod, last stage 1000% hunger rate isn't fun at all, wish you made a vaccine for them to be treated stabilizing the hunger rate or maybe curing them

O Negative

It's a slow-growing parasite. I tried to make it slow enough to catch and treat. That last stage is meant to kill the infected person via starvation, and should only be occurring in neglected individuals.

I'll take a look at it :)

I might look into adding a drug which will inhibit the parasite's ability to steal nutrition from the body.

Update: There was a mathematical error on my part. I'll have a hotfix up in a moment. It'll be save compatible :)

rioninnimo

 Proper vaccines for diseases ? Everything in Rimworld not just trying to kill you but now also infectuous ? Strokes for old people and drug users? This pile of raider corpses not just sits there but spreads Black Plague ?
Hell yeah ! That must be in base game , even. IMHO .

Just some food for thought: right now colonists can eat raw human meat with only food poisoning and some bad thoughts as complications. While every Space Station 13 player knows , that if you eat human brain, or brainburger, you get kuru and guaranteed to die horribly.



Tammabanana

Quote from: rioninnimo on November 13, 2016, 06:39:36 AM
Just some food for thought: right now colonists can eat raw human meat with only food poisoning and some bad thoughts as complications. While every Space Station 13 player knows , that if you eat human brain, or brainburger, you get kuru and guaranteed to die horribly.

Only if the person you're eating had kuru themselves. In that case, guaranteed to die horribly. Probably also applies for any other deadly infectious disease.

But eating humans who were clean of infectious diseases shouldn't cause infectious disease transmission.
Tam's tiny mods: forum thread: Kitchen Counters and other shelving *** Smoked meat *** Travel rations: MREs *** Pygmy Muffalo