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Author Topic: [A17...not really] MasterDihtung's Minor Mods and Mod Addons  (Read 27966 times)

animagus_kitty

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #15 on: October 24, 2016, 03:22:25 AM »

Can you consider separating this from Industrialization for those of us who just want new stone types and not deep drilling and concrete and whatnot? ^_^
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MasterDihtung

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #16 on: October 24, 2016, 07:47:35 PM »

Can you consider separating this from Industrialization for those of us who just want new stone types and not deep drilling and concrete and whatnot? ^_^

But concrete is your friend! So is copper and aluminum!
Well, I guess I could. I'll post a stand alone version in the next couple of days.
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animagus_kitty

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #17 on: October 24, 2016, 08:21:11 PM »

You're the best!

EDIT:: just for the record, I didn't see any issues with requiring Industrialization until I saw the Water Patch and couldn't find a way to get rid of it. So really, what I object to is adding water to all of my cooking recipes.
« Last Edit: October 24, 2016, 08:41:02 PM by animagus_kitty »
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Rock5

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #18 on: October 25, 2016, 02:00:37 AM »

I'm not into more content mods but I do like your tile textures. Any chance you could make a mod that just replaces the default stone tiles?


Edit: Never mind. I finally figured out how the texture folder works. What I did was download the Travertine texture (because it's paler and I figured it would color better) and renamed it to

RimWorld1284Win\Mods\Core\Textures\Terrain\Surfaces\TileStone.jpg

You need to create the Textures folder and sub folders if they don't exit.

Ps. Thanks for putting me on to the zSprites. They are nice replacements for default textures.

[attachment deleted by admin due to age]
« Last Edit: October 25, 2016, 03:14:55 AM by Rock5 »
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kaptain_kavern

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #19 on: October 25, 2016, 03:16:42 AM »

Hey, now that you got that, maybe you could find of interest knowing that there was an old "complete overhaul" graphic pack made by Jabbamonkey iirc. If the download links are still alive you could cheery pick some nice textures.

I was like , I'm not sure but maybe it could interest you.

I still have to look at if it can be revived/updated on day

Edit: https://ludeon.com/forums/index.php?topic=10895
And links look like they work
« Last Edit: October 25, 2016, 03:19:47 AM by kaptain_kavern »
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MasterDihtung

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #20 on: October 25, 2016, 08:18:02 AM »

I'm not into more content mods but I do like your tile textures. Any chance you could make a mod that just replaces the default stone tiles?


Edit: Never mind. I finally figured out how the texture folder works. What I did was download the Travertine texture (because it's paler and I figured it would color better) and renamed it to

There! You got your textures on your own and I got to not do anything productive! Everybody wins!

Hey, now that you got that, maybe you could find of interest knowing that there was an old "complete overhaul" graphic pack made by Jabbamonkey iirc. If the download links are still alive you could cheery pick some nice textures.

I was like , I'm not sure but maybe it could interest you.

I still have to look at if it can be revived/updated on day

Edit: https://ludeon.com/forums/index.php?topic=10895
And links look like they work

Actually, I don't mind the vanilla textures for most part! It was pretty much, just the rocks, that looked like blobs, that bothered me.
But thanks anyway, I might dig through these to see if there's something interesting! 
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MasterDihtung

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #21 on: October 26, 2016, 11:37:08 AM »

The Pottery Mod will be moved and updated on this thread from now on.


EDIT: Stand-alone versions of Ore Pack are up. One containing just new natural rocks and one with metals and alloys.
« Last Edit: October 26, 2016, 11:59:38 AM by MasterDihtung »
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animagus_kitty

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #22 on: October 27, 2016, 01:17:43 AM »

EDIT: Stand-alone versions of Ore Pack are up. One containing just new natural rocks and one with metals and alloys.

<3
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Hydromancerx

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #23 on: November 18, 2016, 07:20:28 AM »

This is a great small mod! Can you make one like this but for Baskets? Thanks in advance!

I was planning on updating this later today. I got some more pottery to add. After that, yeah, baskets could be next on to-do list! I'll just combine it into a big crappy tribal arts and crafts mod.

You still going to make baskets?
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faltonico

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #24 on: November 19, 2016, 11:20:05 AM »

Hello there!
Just so you know, the new types of rocks your mods adds, can be introduced to an existing save game using the Deep Core Miner mod.
Add the following code at the end of the Deep Core Miner stone add-on.
Delete all of the existing recipes from the core drill before adding this.
Code: [Select]
<RecipeDef>
<defName>MiningDeepBasalt</defName>
<label>mining deep basalt</label>
<description>mining deep basalt.</description>
<jobString>Mining deep basalt.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkBasalt>1</ChunkBasalt>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>

<RecipeDef>
<defName>MiningDeepTravertine</defName>
<label>mining deep travertine</label>
<description>mining deep travertine.</description>
<jobString>Mining deep travertine.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkTravertine>1</ChunkTravertine>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>

<RecipeDef>
<defName>MiningDeepSerpentinite</defName>
<label>mining deep serpentinite</label>
<description>mining deep serpentinite.</description>
<jobString>Mining deep serpentinite.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkSerpentinite>1</ChunkSerpentinite>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>

<RecipeDef>
<defName>MiningDeepDiorite</defName>
<label>mining deep diorite</label>
<description>mining deep diorite.</description>
<jobString>Mining deep diorite.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkDiorite>1</ChunkDiorite>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>
All credit goes to theubie for creating the Deep Core Miner and the base code for the add-on!.

I'm guessing you can add metals the same way, but i'm really not very interested in those now ^^'
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samuk190

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #25 on: November 19, 2016, 01:35:35 PM »

Thanks. Beautiful mods!
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MasterDihtung

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #26 on: November 20, 2016, 06:24:14 AM »


You still going to make baskets?

Yes, just not anytime soon, unfortunately... I have been preoccupied with work lately and I barely have any time for modding (or myself for that matter).

I'll start updating as soon as I can.
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Etherdreamer

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #27 on: December 19, 2016, 03:14:00 PM »

How about making urns as Funerary urns options? There a possibility of making urns for storing food with improved stacking? Plus obviously the beauty factor.

Also dunno how much will you go deep with this mod, but you could do special urns than give boosts in an area.

Ancient Alien (insert some type of weird pottery name here) vase.
Those vases are rarely found mining / drilling / excavating with a lot of mods out there.

Also those relics can somewhat buff / debuff enemies/ animals / plants. Possibilities are big!
http://www.artemisgallery.com/media/images-2013/110854_6.jpg
« Last Edit: December 19, 2016, 05:07:27 PM by Etherdreamer »
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FreyaMaluk

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #28 on: February 05, 2017, 08:02:08 PM »

These mods are amazing!! I hope you can update to A16 soon! :)
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MasterDihtung

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Re: [A15] MasterDihtung's Minor Mods and Mod Addons
« Reply #29 on: February 17, 2017, 04:50:15 AM »

I am terribly sorry everyone, but I will have to discontinue all of my mods so far.
I have recently moved from my home country to Australia and had to find some more permanent accommodation, a new job and basically start my life from scratch again. I thought that I would at least have some time to update these mods to current version, but unfortunately, I couldn't even find some time to do that.

It might be a long time before I start uploading/updating stuff again, so the only reasonable thing to do is to leave these mods for someone else to maintain/update for the time being...

As always, everything from these mods is available for everyone to use.

Thank you all for your support!
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