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Author Topic: [A15] Primitive Floors  (Read 8201 times)

Hydromancerx

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[A15] Primitive Floors
« on: October 22, 2016, 11:49:35 PM »



Primitive Floors is my first mod (with the help of fluffe9911). Adds 8 new floors. Enjoy!

- Tiki Floor (Light) - Req 4 Wood
- Tiki Floor (Dark) - Req 4 Wood
- Woven Leaf Floor - Req 4 Hay
- Thatch Floor - Req 4 Hay
- Tiki Floor (Bamboo) - Req 4 Wood
- Log Floor - Req 4 Wood
- Weave Floor - Req 4 Hay
- Tiki Floor (Fancy) - Req  4 Wood, 1 Gold

DOWNLOAD (Dropbox)
« Last Edit: October 23, 2016, 05:42:19 AM by Hydromancerx »
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skyarkhangel

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Re: [A15] Primitive Floors
« Reply #1 on: October 23, 2016, 03:04:00 AM »

Looks awesome! Good job :)
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EldVarg

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Re: [A15] Primitive Floors
« Reply #2 on: October 23, 2016, 04:07:22 AM »

Nice one.

You should add description on what floor each one is - here in this post.
Also it would be nice if the 1024x1024 textures would have some variation and would not exactly repeat every other 1-2 tiles (like some vanilla floors do).
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kaptain_kavern

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Re: [A15] Primitive Floors
« Reply #3 on: October 23, 2016, 08:51:51 AM »

Congratz on the release  8)

Canute

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Re: [A15] Primitive Floors
« Reply #4 on: October 23, 2016, 09:43:36 AM »

Nice work, finaly some different looking floors.
But i agree to EldVarg, add Beauty values to the description. And maybe the name of the floor to the pic.
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Wolf619

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Re: [A15] Primitive Floors
« Reply #5 on: October 23, 2016, 12:05:16 PM »

I don't know if anyone's considered it or not but DooM has a lot of floors/textures that might work well with rimworld (floors are usually 32x32)
http://www.realm667.com/index.php/en/texture-stock-mainmenu-152-97360
Realm667 has tons of texture stocks and they are for public use. They should be fine for rimworld.
For those who don't know, Realm667 is probably the most important/commonly used website for doom mod resources.
Anyway food for thought!
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Hydromancerx

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Re: [A15] Primitive Floors
« Reply #6 on: December 21, 2016, 10:49:53 PM »

This mod should work for alpha 16 as long as you change the "About" file to say 16 instead of 15.

If I add more floors I will fix it but for now if anyone wants to use it just tweak that file.
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koni

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Re: [A15] Primitive Floors
« Reply #7 on: August 16, 2017, 05:35:58 AM »

How about updating to A17, since there are burned floors now. It would be great, Hydro:)
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LiteEmUp

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Re: [A15] Primitive Floors
« Reply #8 on: August 16, 2017, 06:20:29 AM »

- bookmarked -

this are nicely designed floors.. definitely would love to have an a17 version as well lol
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Hydromancerx

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Re: [A15] Primitive Floors
« Reply #9 on: August 16, 2017, 12:40:21 PM »

I think you can just change the version number and it will work. However I am not really intersted in maintaining this mod. Perhaps the Tribal Essentials mod would like to add it to their megamod.
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Luckspeare

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Re: [A15] Primitive Floors
« Reply #10 on: September 14, 2017, 01:34:39 AM »

I downloaded a version released by Rustic Fox that adjusted the mod just enough to get it running under A17, but there were a couple problems with this version -- floors were built instantaneously (because the stat that determined build time had its name changed), and the beauty of the floors was a little too high, looking at the floors in vanilla and T-More Floors.

So, I hope you will not be offended if I post a version here in which I have fixed and rebalanced the mod for A17 so that the beauty values, naming scheme and descriptions are more in line with current vanilla.

It can be downloaded here.

EDIT: Updated file -- removed the FloorBase def, which no longer needs to be included.
« Last Edit: October 08, 2017, 06:38:23 PM by Luckspeare »
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Hydromancerx

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Re: [A15] Primitive Floors
« Reply #11 on: September 14, 2017, 01:59:03 PM »

Cool thank you!
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Luckspeare

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Re: [A15] Primitive Floors
« Reply #12 on: September 14, 2017, 11:02:31 PM »

My pleasure.  Thank you for making it!
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