No Ammo mod for Combat realism Bug

Started by Sebrian, October 23, 2016, 09:04:21 AM

Previous topic - Next topic

Sebrian

So i'm running Hardcore SK modpack, and trying to make changes to the Combat realism part of it, so weapons would take no ammo, i downloaded the No ammo version of Combat realism http://www.mediafire.com/file/s59q85is9g46i05/CombatRealism-1.6.7.3-NoAmmo.zip and changed all the files accordingly, everything seems to be working fine but when i try to save the game error in the picture below appears, any help please ?

pic:
https://s3.postimg.org/vfxjmyyur/dafq.png

My mod list and order:

  <buildNumber>1249</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>CombatRealism</li>
    <li>Core_SK</li>
   <li>RW_ResearchTree</li>
    <li>Breakdowns</li>
    <li>Clutter_SK</li>
    <li>EdBPrepareCarefully</li>
    <li>Hospitality</li>
    <li>kNumbers</li>
    <li>LT_DoorMat</li>
    <li>LT_Infusion</li>
    <li>LT_NoCleaningPlease</li>
    <li>LT_RedistHeat</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Skynet_SK</li>   
    <li>QualityBuilder</li>
    <li>RW_Outfitter</li>
    <li>RW_Outfitter_Infused</li>
    <li>PetFollow</li>
    <li>PowerSwitch</li>
    <li>RT_Fuse_SK</li>
    <li>RT_QuantumStorage_SK</li>
    <li>RT_SolarFlareShield_SK</li>
    <li>RW_AreaUnlocker</li>
    <li>RW_EnhancedTabs</li>
    <li>RW_Manager</li>
    <li>RW_FluffyRelations</li>
    <li>RW_FollowMe</li>
    <li>RW_MedicalInfo</li>
    <li>SeedsPlease_SK</li>
    <li>TechAdvancing</li>
    <li>ZoomToMouse</li>
  </activeMods>
</ModsConfigData>

kaptain_kavern

The error in the screenshot "speaks" about "Caveworld Flora"

And it is not in the mod list order you wrote.

It can be this. Try to activate it an reload your save

Sebrian

Thank you for your help... it seems like "CaveworldFlora" is built into the "CoreSk" of that modpack, so it seems like it's enabled by default, ill see if i can comment some of the lines reffering to those objects out... adding the mod itself did not solve the problem, and it seems like the standalone version is only for A15, modpack is A14

kaptain_kavern

Oh then it seems it is even more customized than I thought. I'm afraid I can't be of more helps then.

Hope Skyarkhangel will have time to read this ;)